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Re: RPG Templates [Re: DavidLancaster] #45259
05/08/05 00:58
05/08/05 00:58
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
I just wish there was a level up part to the csript (where the players chooses the stats that he wants to make better).


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: RPG Templates [Re: Braxton] #45260
05/08/05 01:44
05/08/05 01:44
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
Quote:

I just wish there was a level up part to the csript (where the players chooses the stats that he wants to make better).




ya me to, when i downloaded it..i was thinking maybe some skeleton system for leveling up was gonna be in there since it said RPG . but there wasnt ...but it is still a good contributation none the less and i think maybe it leaves enough room for the one downloading it to add on to it

Daniel

Re: RPG Templates [Re: Drittz_Dourden] #45261
05/08/05 02:21
05/08/05 02:21
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
I know its very out of date however the venture.wdl uses a method of leveling up. Prehaps take a look there might give you some idea how to go about it.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: RPG Templates [Re: Braxton] #45262
05/08/05 10:10
05/08/05 10:10
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Quote:

I just wish there was a level up part to the csript (where the players chooses the stats that he wants to make better).



Hmmm... You're right...
That shouldn't be too dificult to make... I'll try...

EDIT: Okay, I've uploaded the RPG templates with level-up code (the same link)... Press [c] to chow the stats panel

Last edited by Claus_Nielsen; 05/08/05 12:55.
Re: RPG Templates [Re: Claus_N] #45263
05/08/05 16:50
05/08/05 16:50
Joined: Dec 2002
Posts: 70
Caracas/Venezuela
S
Sparta Offline
Junior Member
Sparta  Offline
Junior Member
S

Joined: Dec 2002
Posts: 70
Caracas/Venezuela
This can be one of the best contribution ever, if you can fix some little anoyonces can be perfect!! thanks and keep the good work!!


Re: RPG Templates [Re: Sparta] #45264
05/08/05 18:11
05/08/05 18:11
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Quote:

if you can fix some little anoyonces



Which???

Re: RPG Templates [Re: Claus_N] #45265
05/08/05 21:24
05/08/05 21:24
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
the only thing's i didnt like,.. was how when i rotated the camera and i stop..it comes to kind of a rough stop instead of a smooth stop...but that aint nothing to really about that just me being picky

also the actual battle fight is kinda slow...but once agien can be edited and rescripted if you know c-script. so no real biggy there.. other than that i was very pleased.

daniel

Re: RPG Templates [Re: Drittz_Dourden] #45266
05/12/05 00:48
05/12/05 00:48
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Thanks for the level up part.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: RPG Templates [Re: Braxton] #45267
05/12/05 01:33
05/12/05 01:33
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
just downloaded the rpg templetes agien and the level up system works great, way to go

i noticed a few things that kinda bugged me and may need to be worked on..

Item placement/selection - sometimes when i went to pick up a item, it wouldn't select the item and would just keep moving the character back and fourth. it took up 8 times to pick up the club.
sometimes items under transparent trees items underneth couldnt be picked up.

Combat- one thing i can see worked on is, when the player clicks the enemy he needs to eather stop not passthrough the enemy... i was fighting the enemy from within the enemys model (if that makes since).

Camera control- no real biggy here.. but whenever i turn the camera left or right when it goes to stop it kinda just STOPS- maybe have it stop more in a smooth way.

Thats really it.. other things can be added by the user of the templates to enhance them.

I think you really got something going here and i hope you keep working on them. You are on the road to making RPG's With game studio alot easier.

within a few moments i was thinking of ways of creating another diablo clone, or baldurs gate 2 with your templetes . and that cool think about it is...you can

Good luck
Daniel


Daniel

Last edited by soulblister; 05/12/05 01:34.
Re: RPG Templates [Re: Drittz_Dourden] #45268
05/12/05 18:12
05/12/05 18:12
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi,

Thanks for the kind words

I'll be too busy for a few days... But after then, I think I'll try to "fix" the combat system, and the "item pickup system"... I think it should be possible using ent_create and scan_entity, but it will take some time to implement...
Next week, I hope

The camera "problem":
Replace function camera_turn() in RPG_player.wdl with this modified version of it:


function camera_turn()
{
proc_kill(4);
var amount = 0;
while(1)
{
if(key_q)
{
amount = clamp(amount - 2 * time,-5,5);
}
else
{
if(key_e)
{
amount = clamp(amount + 2 * time,-5,5);
}
}
amount = clamp(amount + (sign(amount) * -1) * time,-5,5);

cam_pan += amount * time;
wait(1);
}
}

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