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Re: 300 downloads reached!!! [Re: Sparta] #45279
08/01/05 01:43
08/01/05 01:43
Joined: Jun 2005
Posts: 40
USA, WA, Seattle
Nikorasu Offline
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Nikorasu  Offline
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Joined: Jun 2005
Posts: 40
USA, WA, Seattle
I just downloaded your templates and played the demo. I actually almost got the key until the magician fired me to pieces. I tried to fire back but I couldn't turn quickly enough to target him.

I think (but am not sure how) I'll try to add a save in the menu.

I am also trying to create a very nice RPG, not sure if I want to have it pure action fighting. I'm partial to the old turn based battles. But this is great! I haven't looked at the code yet but I'm sure I can get the hang of scripting soon. Just takes soooooo long to study and do all those tutorials.

I would also like to add a new camera view so it's more adjustable like a complete 3D point of view. I mean you can look in front of you, in back of you, above and all around, if that makes any sense.

This is a great find. Thank you for your contribution. If I use any of your scripts in my RPG, I'll be sure to give you credit.

RPG Templates - An unfinished manual [Re: Nikorasu] #45280
08/03/05 15:20
08/03/05 15:20
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
After I finished the RPG Templates, I begun writing kinda manual to it...
I did never get it finished, but if someone could use it (or maybe finish it ), then it's here:
http://www.nighthawk.dk/demos/RPGTman.zip

Last edited by Claus_N; 08/03/05 16:54.
Re: RPG Templates - An unfinished manual [Re: Claus_N] #45281
08/05/05 12:02
08/05/05 12:02
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
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8 downloads... No comments? lol

Re: RPG Templates - An unfinished manual [Re: Claus_N] #45282
08/10/05 13:08
08/10/05 13:08
Joined: Oct 2004
Posts: 21
canada
tekninja Offline
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tekninja  Offline
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Joined: Oct 2004
Posts: 21
canada
awesome work man! i definately wish i could do all that heh.

changes (ideas):

Although i cant do any better.. 'if i could' id make it so at spawn you wouldnt be able to see the other stair steps on the other side of the wall.. or maybe even something where you cant see things on the other side of the walls if the room is closed/locked or if you cant get to it from your current location.. it would leave more surprise and exploration.

the combat system seems a bit buggy. i kept clicking the enemy and i would go right through him. it would be nice if you only have to click the enemy once and it will keep striking at it until the enemy dies. ( you would still be able to run away )

when you get potions you drink em up even if your mp or hp is full, they should go in your inventory before you choose to use it or not ( what if it was poison lol? )

the spells seem to go on forever till they hit something, it would be more appropriate if the only went a certain distance and then faded away.

additions (ideas):

enemies drop loot!

an xp bar with the HP and MP bar.
refreshes at new level. takes longer each time.

a stamina system ( very much like the HP and MP system )
where it would guzzle down 'stamina' points as you use the 'run' feature
so you wouldnt be able to run forever and ever ( so tiring )
with added bar beside the hp and mp.
also added in the stats page so you can upgrade and run further!

i can go on literally forever i have so much ideas i just wish i could actually do them!
oh and this may sound stupid but would you be able to post up the actual source of demo itself? well thanks in advance for any action you take of anything i just mentioned haha.. keep up the good work and thanks a lot.


tek >8]
Re: RPG Templates [Re: DavidLancaster] #45283
08/12/05 20:16
08/12/05 20:16
Joined: Oct 2004
Posts: 21
canada
tekninja Offline
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tekninja  Offline
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Joined: Oct 2004
Posts: 21
canada
how would i make this multiplayer so i can walk around and kill stuff with some other ppl


tek >8]
Re: RPG Templates [Re: tekninja] #45284
08/13/05 12:13
08/13/05 12:13
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Hi,

Thanks for the kind words and good ideas

I know there's a lot of things to improve... But I'm simply too busy right now... :S
The school has just started again...

Quote:

oh and this may sound stupid but would you be able to post up the actual source of demo itself?



Go to the download page at Nighthawk Arts (link in my sig.), and find the "RPG_templates.zip"
(Was that what you meant?)

Quote:

how would i make this multiplayer so i can walk around and kill stuff with some other ppl



I don't know multiplayer programming...
Ask in the multiplayer forum...

Re: RPG Templates [Re: Claus_N] #45285
08/13/05 17:19
08/13/05 17:19
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Very nice work Claus_N.

My 2 suggestions would be:
1) Make a simple working level that includes the .wmp file so newbies can see the basic set-up instead of just an .exe in the sample.
2) Add some pathfinding.

Other than that, it is awesome.

Great work,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: RPG Templates [Re: Locoweed] #45286
08/13/05 17:42
08/13/05 17:42
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Hi Loco

Thx

1) Yeah... I didn't think about that... :S
2) I can't

EDIT: Uploading the sample level again... including wmp files this time

Last edited by Claus_N; 08/13/05 17:52.
Re: RPG Templates [Re: Claus_N] #45287
08/13/05 21:56
08/13/05 21:56
Joined: Apr 2005
Posts: 255
massachusettes...which really ...
MaclarenF1 Offline
Member
MaclarenF1  Offline
Member

Joined: Apr 2005
Posts: 255
massachusettes...which really ...
Very nice! I was jut working on an RPG today...I had the movement down (like yours), but all the sudden it stopped working! It kept saying this at debug:

var move_vec[3]; - unknown key word!

Strange...but maybe this will be the cure to all my problems! Hurray!

Thanks for the great contribution!
MacLaren


http://www.freewebs.com/nerooren Not much up there yet, wait till I start my project!
Re: RPG Templates [Re: MaclarenF1] #45288
08/13/05 22:12
08/13/05 22:12
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Heya Claus_N,

You get the sample .wmp together and I will add the pathfinding to it. How does that sound? Pathfinding will work for player and monsters if they are in the sample and need pathfinding. I will have to change your code slighty to get it working though, if that is ok. Let me know if it's ok to butcher your code and I will get on it.

This is a very good contribution and I will do what I can to help you out.

I have already had many request to make it multiplayer, but until I get my networking fixed, that's not going to happen.

Edit: After looking through your code, I would have to add 2 (move) Modes, MODE_PATH_WALK & MODE_PATH_RUN, plus adding 4 skills, and change the basic_move() function some and 1 line of code in each entity's action that would use Astar. That would basically be it, other than adding the actual astar.wdl, a simple astar dll, and some other minor changes in player_set_walkpoint() and such. Let me know if it is ok to make the changes. Get me an example .wmp though so I can test while adding the code though if you want me to add pathfinding. I don't have time for designing levels and stuff.

It really is an excellent contribution, thanks,
Loco

Last edited by Locoweed; 08/14/05 03:56.

Professional A8.30
Spoils of War - East Coast Games
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