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Re: RPG Templates [Re: Locoweed] #45289
08/14/05 01:26
08/14/05 01:26
Joined: Oct 2004
Posts: 21
canada
tekninja Offline
Newbie
tekninja  Offline
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Joined: Oct 2004
Posts: 21
canada
sounds good Loco.. i can add dirt particles for when the player walks


tek >8]
Re: RPG Templates [Re: tekninja] #45290
08/14/05 12:55
08/14/05 12:55
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Quote:

Let me know if it is ok to make the changes.



Yes

It could be very cool if a lot of people began to add things to it, like this... It would be awesome!

Quote:

Get me an example .wmp



I uploaded the "sample demo" with the .wmp included... If that isn't what you need, then I think I need some more explanation

It would just be GREAT with some pathfinding...

Quote:

i can add dirt particles for when the player walks



Yeah, nice idea
Would be great

Re: RPG Templates [Re: Claus_N] #45291
08/15/05 22:56
08/15/05 22:56
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Well, I have pathfinding for the player working, except for a little problem that I finally figured out, which is I was using skill46 for WAYPOINTS and you didn't have it defined in RPG_defines, but it is used for anim_cycle. That was driving me nuts. I also see that skills 65 and 67 are used and not defined. I will see if I can avoid these undefined skills. If you know me, I really hate undefined skills, they give me grief, but the pathfinding for the player is working now. I just have to see if the actors and npc's need it. It shouldn't be much longer before the pathfinding is added I think. I will send you the link when it's done so you can review it and test it.


Professional A8.30
Spoils of War - East Coast Games
Re: RPG Templates [Re: Locoweed] #45292
08/15/05 23:38
08/15/05 23:38
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Hi Claus_N,

I do have it done. You will have to check actors and NPC's pathfinding on it. I think they should work though. My satellite upload speed is horrible tonight, but when it is uploaded I will PM you the link. You can let me know of any problems you find.

EDIT: It is uploaded and PM sent, any questions or problems PM me please and we will resolve them.

Later,
Loco

Last edited by Locoweed; 08/16/05 02:00.

Professional A8.30
Spoils of War - East Coast Games
Re: RPG Templates [Re: Locoweed] #45293
08/16/05 15:45
08/16/05 15:45
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Hi Loco,

Thank you

I'll upload the changes as quick as possible, but I'm quite busy at the moment :S (school, homework etc.)

Well, I doesn't use undefined skills that much... Only the skill46, which I always use to animations cycle (just a strange habit lol)... And okay... Seems like it did it once more

Re: RPG Templates [Re: Claus_N] #45294
08/16/05 19:12
08/16/05 19:12
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Hi again,

I have updated the files now...
The RPG Temp. should now contain the A*

If I did any mistakes - if it isn't working - please tell me :S

@Loco
Again thank you
I'd mentioned you in every script file you modified, and the two scripts by you... And added your name under the creds in the readme filez... (both in the temp. and sample)


Re: RPG Templates [Re: Claus_N] #45295
08/16/05 19:44
08/16/05 19:44
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Hi,

I think there will be some minor bugs to be fixed, unless Clause_N fixed them before uploading the new source. If there is, if Claus_N needs anything from me he can let me know and we can work them out.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: RPG Templates [Re: Locoweed] #45296
11/25/05 03:55
11/25/05 03:55
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
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Joined: Aug 2003
Posts: 448
Pluto
My apologies for digging up an older topic. I just decided to try out the templates though I'm not sure if I should've mentioned this in a PM or not. If you click multiple times (quite a few clickd while the player is moving) the player will get stuck in place. I'm not sure if this was already answered or not.


3DSK Human Photo References for 3D Artists and Game Developers
Re: RPG Templates [Re: SlyBoots] #45297
11/25/05 07:26
11/25/05 07:26
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
great work guys nothing new here for me but I must say I WISH I WOULD HAVE FOUND THIS ABOUT A YEAR AGO your gonna make life for alot of people alot easier!!! Great contribution


"There is no problem that can't be solved with time and determination." -me
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Re: RPG Templates [Re: PrenceOfDarkness] #45298
11/25/05 07:29
11/25/05 07:29
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
@SlyBoots: Havn't noticed that.. but I quess it's just easy-not-so-easy-to-fix-bug.. ^^


"Yesterday was once today's tomorrow."
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