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[SUB] Default Shading Overwrite Template #479200
02/28/20 19:54
02/28/20 19:54
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
I just uploaded a freshly backed template that overwrites the default 3dgs material with per pixel shading effects. It gives the possibility of modifying every aspect of the shaders by the customization panel of the project manager of WED. It supports lightmapping, normalmapping, spot dyn lights and much more.

[Linked Image]
[Linked Image] [Linked Image]
[Linked Image]

DOWNLOAD

I am ready to give explanations if needed. Any suggestion will be welcome indeed. Have fun.

Salud!

Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479203
02/28/20 20:04
02/28/20 20:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Awesome news! Thank you very much for this contribution! :>


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Support me on: https://boosty.to/3rung
Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479204
02/28/20 20:39
02/28/20 20:39
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I am glad you like it wink

Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479497
04/02/20 17:01
04/02/20 17:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
@xbox asked few question regarding your template and after digging more into it, I found some troubles (at least on my side):
- it doesn't load up in WED project manager

[Linked Image]
[Linked Image]
- can't get static lights to work properly...

[Linked Image]

Maybe we are using it wrong... Would be awesome if you could take a look at those problems.

Best regards!


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Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479503
04/03/20 01:36
04/03/20 01:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
let's see. I have to ask, do you mean that it does not appear in the project manager before copying the template to 3dgs templates folder and including the link into the file templates.xml?
Anyway, there was a version discordance between the module and the xml link of the template. I fixed it.

About the static lights, it is a bug indeed. My fault. I fix it in the next days.

Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479505
04/03/20 07:12
04/03/20 07:12
Joined: May 2009
Posts: 5,370
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3run Offline
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3run  Offline
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Posts: 5,370
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Originally Posted by txesmi
do you mean that it does not appear in the project manager before copying the template to 3dgs templates folder and including the link into the file templates.xml?
oh, that's what I was missing! now I can see/add it in project manager! thank you very much for your time.


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Re: [SUB] Default Shading Overwrite Template [Re: 3run] #479507
04/03/20 09:33
04/03/20 09:33
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
You are welcome wink

I just uploaded a fixed version. Copying the template to its place will let you update your project in the project manager.

Salud!

Re: [SUB] Default Shading Overwrite Template [Re: txesmi] #479511
04/03/20 10:26
04/03/20 10:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
It works! Thank you! :>


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung

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