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Re: Little trees and background update [Re: rincewind] #46073
12/10/07 01:01
12/10/07 01:01
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Man thats gorgeous, looking so nice !

Re: Little trees and background update [Re: Nems] #46074
12/10/07 06:09
12/10/07 06:09
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
sehr schön das man von deinem Projekt auch wieder mal was hört.
Sieht nice aus

Re: Little trees and background update [Re: Nicolas_B] #46075
12/10/07 08:55
12/10/07 08:55
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Thank you Nems, the best for me is that it is progressing...

danke Nicolas.. schön ist für mich vor allem, dass es vorwärts geht...hat ja lang genug gedauert.

Rince


Born for runes
Re: Little trees and background update [Re: rincewind] #46076
12/10/07 09:06
12/10/07 09:06
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Do you think it could be finished at christmas?
Sorry for my impatience. But I´m waiting eagerly for this game.


no science involved
Re: Little trees and background update [Re: fogman] #46077
12/10/07 09:32
12/10/07 09:32
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
No need to apologize, Fogman... I can't wait until it is finished too.

Like said, I just started building the 4th level, while adding details to the 3rd level. The 4th level is one of two indoor levels. I still have to build another three levels: 1 outdoor level where drive an armed buggy, a level with a deserted city in a kind of arctic level and the final level inside the Alien enclave - so it won't be finished until Xmas. However there will be a three-level demo around christmas.. as well as free christmas package with models from the game....just watch this thread.

Cheers and have a nice christmas season
Rince


Born for runes
Re: Little trees and background update [Re: rincewind] #46078
12/14/07 18:37
12/14/07 18:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great atmosphere indeed Rincewind, this would be one heck of a Xmass / New years present

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Little trees and background update [Re: frazzle] #46079
12/14/07 20:31
12/14/07 20:31
Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
proteK Offline
Junior Member
proteK  Offline
Junior Member

Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
i think is one of the best projects, from 2005 - today , a fantastic project - respect :-) i can see you work a lot, and its a good game
I wish you a very christmas too :-)


Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch
Re: Little trees and background update [Re: proteK] #46080
12/14/07 21:18
12/14/07 21:18
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
what universe are you guys in? I dont see how these screens are "gorgeous". The video only showcased template enemies and movement, how could that be good? Wasn't there a post somewhere of someone pointing out how most users coddle lackluster screens, which only make the developer not improve himself?

There are large repeating textures, hard edges and visible seams in the environment texturing, enemy models seem like the modeller is trying real hard to look like doom3 enemies, the weapon models are either simplistic or look like their textures were copy and pasted from doom3. Shrouding the level in full black and sprinkling lights here and there doesn't make the level look good.

Yay for yawn inducing baby-heads on robotic bodies! thats definitly original, no one has ever done that before, so unique!

Fat zombies with bulgding stomachs? Check!

APC enemy models that defnitly dont look like the robots from the Matrix Revolition!

Maybe one day we could try to be original, but I know its hard.

There are a few screens that look decent, however most of them seem garish and grating. Dont get me started on the video.


What are you guys smoking? Whatever it is could I have some?


You're not as unique as you think you are, try again.
Re: Little trees and background update [Re: Straight_Heart] #46081
12/14/07 21:41
12/14/07 21:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Just compare the first screens with this last one, the progress is enormous

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Little trees and background update [Re: frazzle] #46082
12/15/07 12:33
12/15/07 12:33
Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
proteK Offline
Junior Member
proteK  Offline
Junior Member

Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
Ok, Strait, show us a project from you, a better one ? The important thing and different is here, that he creates and work the most time alone, i don´t know, and its very difficult to work alone. I know that.
The NPC Enemeys are not important for me and the scripts too. The whole project is good. You can´t believe that a one man project looks like Crysis or another game. You don´t see the good things from Antaris


Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch
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