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free fabrics
#46895
05/28/05 01:25
05/28/05 01:25
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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this is a small test of fabric texture creation. The goal is to find a good way to make lifelike fabrics (in this case the final curtain) the development borders are a 512/512 repeatable texture. The result is that you can use whatever drops out of this testathron as textures for your projects. (while most will now scream out and say :"hell ya, finaly some so desperately needed fabrics. I didnt knew how i could live without them so long"....i may still add the fact that they are free ) I found out that making things that way is excellent to understand the natural layout of textures and the way of photoshoping them onto the screen. here are the first basic ones: made: simple painting and adding structure to the result result: pretty dull and lousy cheers
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Re: free fabrics
[Re: sempronius]
#46897
05/29/05 04:34
05/29/05 04:34
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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nope, dodge and burn are dead two more: was to lazy to get the repeatative part out of the texture. cheers
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Re: free fabrics
[Re: Blattsalat]
#46898
05/29/05 04:39
05/29/05 04:39
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Joined: Oct 2004
Posts: 493
WHURL
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 493
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Quote:
nope, dodge and burn are dead
Dead?? ... I didn't even know they were sick!
Seriously though... nice work on the fabrics. I particularly like the addition of the 'wrinkles' in the second set. Keep it up.
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Re: free fabrics
[Re: Blattsalat]
#46899
05/29/05 10:54
05/29/05 10:54
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Joined: Feb 2005
Posts: 276
sempronius
Member
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Member
Joined: Feb 2005
Posts: 276
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Can I play? Seriously, I hate cloth and fabric. It's one of those things I'm not good at but you inspired me to give it another shot. It's a freebie for the community if anyone likes it. - S
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Re: free fabrics
[Re: Machinery_Frank]
#46903
05/29/05 11:42
05/29/05 11:42
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Joined: Feb 2005
Posts: 276
sempronius
Member
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Member
Joined: Feb 2005
Posts: 276
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lol... that made me laugh. ok, last one 'cus I don't want to hijack this thread. I think I've kinda got this figured out. some reflected gradient, polar coordinates, lighting render with alpha channel, and a few other things here and there. this one is kinda sloppy.
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