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Project Resolution Adaptation #487004
12/21/22 13:32
12/21/22 13:32
Joined: Jan 2012
Posts: 108
G
gamers Offline OP
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gamers  Offline OP
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G

Joined: Jan 2012
Posts: 108
Dear 3DGS Developers,

I created all of the panels and images for my project for full HD resolution. The positions of all the buttons on the screen have also been computed and positioned for full HD resolution. Now I have completed my project but is it possible to have all materials (e.g., buttons, images, panels) automatically positioned according to users' screen resolution such that it runs in a resolution lower than full HD resolution?

Re: Project Resolution Adaptation [Re: gamers] #487007
12/22/22 02:31
12/22/22 02:31
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
You can scale panels, and bitmap fonts are scaled with it, but not truetype fonts.

panel_name.scale_x
panel_name.scale_y

You can also scale the video window, which also automatically scales any UI, but I'm not sure how that would look when reducing resolution. It works nicely when going from lower resolution to higher.

video_window(VECTOR* pos,VECTOR* size,var style,STRING* title)

Re: Project Resolution Adaptation [Re: Dooley] #487009
12/22/22 07:10
12/22/22 07:10
Joined: Jan 2012
Posts: 108
G
gamers Offline OP
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gamers  Offline OP
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Joined: Jan 2012
Posts: 108
Hi Dooley,

Thank you for your prompt response and I'll try your suggestion asap.
Sincerely,


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