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Re: sword [Re: draculaFactory] #47662
07/08/05 19:33
07/08/05 19:33
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Looks nice and well built. How many tris? I do mine at 700 high poly .

Re: sword [Re: Tozzy] #47663
07/08/05 20:41
07/08/05 20:41
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
vertices: 650
faces: 1228, that actually suprised me.

Celtic longsword, which is a funny name because celtic longswords were actually short. They didn't have the technology to create a long blade that wouldn't fold up in battle. Looks like the roman gladius and a scramasax. I think the scramasax was british and was influenced by the gladius, don't know about the celtic one though.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47664
07/08/05 22:37
07/08/05 22:37
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Sounds cool Slizzer. You seem to know about swords. This can also claim to be useful when attempting to model an object of any kind.

"If you know your object, you will know your model."

Please look out for my next week's showcase thread regarding my swords. Going to throw in some polearm and knife screenshots too as a treat . Perhaps you may receive a grasp of inspiration and learn something new too . Seeing as you're interested in swords ?

Good work Slizzer . Hopefully I'll be returning to your thread shortly to review your skinned sword .

Re: sword [Re: Tozzy] #47665
08/05/05 15:20
08/05/05 15:20
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Brand new sword for you to stab stuff with!




Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47666
08/05/05 15:30
08/05/05 15:30
Joined: May 2002
Posts: 771
Bielefeld, Germany
MatthzMan Offline
Developer
MatthzMan  Offline
Developer

Joined: May 2002
Posts: 771
Bielefeld, Germany
Wow the details look cool!


"Sie zerstören Städte und planen schon sie neu aufzubauen. Sie zwingen auf die Knie von dort aus darf man zu ihnen aufschauen. Um das Öl im Fluss zu halten muss Blut fließen. Sie bewaffnen Völker um Sie zu beschießen."
Re: sword [Re: MatthzMan] #47667
08/05/05 16:50
08/05/05 16:50
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Very good. You can do weapon trails without any frame rate loss with realtime meshdeforming. In this case it will look like in SoulBlade. MAybe not as beautyful as a shader, but very, very, very useful for collusion detection via trace from vertex to vertex.

http://www.dreamstation.cc/images/image....Soul+Calibur+II
http://www.dreamstation.cc/images/image....system=GameCube


:L
Re: sword [Re: EX Citer] #47668
08/05/05 23:52
08/05/05 23:52
Joined: Jul 2005
Posts: 92
Germany
Hetzer Offline
Junior Member
Hetzer  Offline
Junior Member

Joined: Jul 2005
Posts: 92
Germany
Very cool models and effects, but a crossbow is still missing or?

Re: sword [Re: EX Citer] #47669
08/06/05 05:54
08/06/05 05:54
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Im not messing with that. I see no frame rate loss.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Does anyone care? LOL! [Re: draculaFactory] #47670
09/02/05 14:41
09/02/05 14:41
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Does anyone actually watch this thread and look for new updates? LOL. After all of this time I finally got the main character model that I hired someone to do for me, good price, fully animated. Now I can do more work on my game. First thing I did, and this is a good method for you cheap-skates out there, is select the faces of the torso and then click select inverse and delete all the NON-torso faces. Simply make this "torso" slightly bigger and reskin it as armor. Now you have armor that is fully animated and centered correctly.
In these shots I am using a combination of changing the player's skin and changing the armor's skin, so this way I can have underclothes and a main/outter carapace for his armor.


Full chain-mail and runic great sword
Leather cuirass, shield, and spear
Great sword and green leather armor
Ornate armor, club, and leather short-pants (snicker)


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Does anyone care? LOL! [Re: draculaFactory] #47671
09/02/05 15:39
09/02/05 15:39
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
nice model and idea, but i think he looks abit boss eyed...


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
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