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Re: Videos finally... [Re: Machinery_Frank] #47762
03/26/06 22:42
03/26/06 22:42
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
The web page is up. It's small and simple and I have not uploaded any vids yet, until I figure out WTF I'm doing exactally. Some screen shots and info mainly.

Page


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Videos finally... [Re: draculaFactory] #47763
03/27/06 06:41
03/27/06 06:41
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Hi slizzer...I just wanna tell you that I enjoy the progress on your outstanding rpg project and I really hope to see a finished game...when the time has come.

btw. Website is nice...but it will have to evolve at sometime...like your rpg does the camera-code download displays an error page.

Re: Videos finally... [Re: Loopix] #47764
03/27/06 10:36
03/27/06 10:36
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
No kidding about the camera code. I don't know why, the file is there. I def need more content. I'm working on some things right now. I get about 2 days a week to work on this game.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Videos finally... [Re: draculaFactory] #47765
03/27/06 10:43
03/27/06 10:43
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
very, very nice. can you explain in more detail please how your system of different armor works? thanks in advance and keep up the good work!

Re: Videos finally... [Re: ulf] #47766
03/28/06 06:28
03/28/06 06:28
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
ulf: I split up a biped model into different pieces like chest, arms, legs, etc. and then animate them together to make the player model. I use the different pieces to make different armor and clothing, this way I can just swap out the pieces.

loopix: Here is the code.
Code:


var cam_ang[3];
var cam_dist = 10;
var mouse_stopped;

function 3rd_person_cam()
{
if(!player || mouse_mode == 1){return;}
me = player;
var temp2[3];
camera.x = player.x + (-400 * cos(ang(player.pan)));
camera.y = player.y + (-400 * sin(ang(player.pan)));
camera.z += (-mouse_force.y * 50) * time;
if(camera.z >= player.z + 500){camera.z = player.z + 500;}
if(camera.z <= player.z - 80){camera.z = player.z - 80;}
vec_diff(temp.x,player.x,camera.x);
vec_to_angle(temp,temp);
camera.pan = temp.pan;
camera.tilt = temp.tilt;
trace_mode = ignore_passable + ignore_passents + ignore_me;
c_trace(player.x,camera.x,trace_mode);
if(trace_hit == 1)
{
vec_set(camera.x,target.x);
vec_normalize(normal.x,(camera.clip_near/2));
vec_add(camera.x,normal.x);
}
else
{
vec_diff(temp,camera.x,camera.x);
vec_normalize(temp,camera.clip_near);
vec_rotate(temp,vector(90,0,0));
vec_set(temp2,camera.pos);
vec_add(temp2,temp);
trace_mode = ignore_passable + ignore_passents + ignore_me;
c_trace(camera.x,temp2.x,trace_mode);
if(trace_hit == 1)
{
vec_set(camera.x,target.x);
vec_normalize(normal.x,(camera.clip_near/2));
vec_add(camera.x,normal.x);
}
else
{
vec_rotate(temp,vector(-180,0,0));
vec_set(temp2,camera.pos);
vec_add(temp2,temp);
trace_mode = ignore_passable + ignore_passents + ignore_me;
c_trace(camera.x,temp2.x,trace_mode);
if(trace_hit == 1)
{
vec_set(camera.x,target.x);
vec_normalize(normal.x,(camera.clip_near/2));
vec_add(camera.x,normal.x);
}
}
}
wait(1);
}

function vanity_cam()
{
cam_ang.pan += 1 * time;
cam_dist = 200;
camera.x = player.x + cos(cam_ang.pan) * (cam_dist * cos(cam_ang.tilt));
camera.y = player.y + sin(cam_ang.pan) * (cam_dist * cos(cam_ang.tilt));
camera.z = player.z + sin(cam_ang.tilt) * cam_dist;
vec_set(temp,player.x);
vec_sub(temp,camera.x);
vec_to_angle(camera.pan,temp);
}

function iso_cam()
{
if(!player || mouse_mode == 1){return;}
me = player;
var temp2[3];
camera.x = player.x + (-400 * cos(ang(player.pan)));
camera.y = player.y + (-400 * sin(ang(player.pan)));
camera.z = player.z + 500;
vec_diff(temp.x,player.x,camera.x);
vec_to_angle(temp,temp);
camera.pan = temp.pan;
camera.tilt = temp.tilt;
}

starter update_camera
{
while(!player){wait(1);}
while(1)
{
if(player.move_x == 0 && player.move_y == 0 && mouse_moving == 0)
{
mouse_stopped += 1 * time;
}
else
{
mouse_stopped = 0;
}

if(mouse_stopped >= 5000)
{
camera.arc = 72;
cam_ang.tilt = 20;
cam_ang.roll = 0;
vanity_cam();
}
else{iso_cam();}

wait(1);
}
}

function force_vanity()
{
mouse_stopped = 5000;
}

on_f7 force_vanity();






Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Videos finally... [Re: draculaFactory] #47767
03/30/06 15:14
03/30/06 15:14
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Last update for awhile. I totally have my plate full with everything new that I am getting into. Andvari did a new model, the male player model. Sweet...



Also, updated my site with some new stuff, but I also re-made the site so it is smaller and neater. Like I said, I haven't done HTML seriously since like 1995.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
New [Re: draculaFactory] #47768
10/31/06 17:00
10/31/06 17:00
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I am absolutely not creating a new thread for this! I recently got Photoshop and I have been trying forever to skin a model that I made. I used to use Paint Shop Pro. Please tell me anything that you see wrong with this model. There is a place on the grip where there is a slight seam, but I'll fix it soon enough. The hardest part I find is the colors of the metal.





It's just a regular, plain short sword. Later I am going to add some adornments like simple designs on the guard.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: New [Re: draculaFactory] #47769
10/31/06 18:09
10/31/06 18:09
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
wow, that definately looks cool!
i would make the metal a bit darker. if you add reflections to it eventually, it should look quite good (i'd like a screenshot of that )

Re: New [Re: RJDL] #47770
10/31/06 19:29
10/31/06 19:29
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Really nice!I liked the male skin, it makes him look very realistic.And as for sword: it's blade is perfect but i think it should be a little longer and maybe the handle should be wider, but it is only my opinion
can't wait to see a demo!

Re: New [Re: Shadow969] #47771
10/31/06 20:38
10/31/06 20:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Both the blade and the male look amazing !!
Great work slizzer

Cheers

Frazzle


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