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Lightsaber Work #47809
06/14/05 05:12
06/14/05 05:12
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline OP
Expert
Grimber  Offline OP
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Joined: Sep 2003
Posts: 4,959
US
Originaly contributed by Stefan last Sept:

http://www.coniserver.net/ubbthreads/sho...true#Post427566

I kept coming back to it modifing the script, eventualy re-writting it and modifing the model



now it turns on and off with the 'O' key ( extends and retracts the blade)

move the mouse to swing it around a bit ( nothing great there, just alter tilt/roll angles to test moving it)

press 'C' to change cycle the blade color between Red, Blue and Green

includes sound FXs for blade extending, blade retracting and the humming sound as the blade is on

LStest.zip aprox 230k

Re: Lightsaber Work [Re: Grimber] #47810
06/14/05 05:34
06/14/05 05:34
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
nice contribute, i like it...the only crit i have is , when you are deactivating the lightsaber...the sfx it plays , sounds funny the way it kinda slurps. hehe but still i like it
thanks

Daniel

Re: Lightsaber Work [Re: Drittz_Dourden] #47811
06/14/05 05:50
06/14/05 05:50
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Thats very cool Grimber. I like it!


Formula Games - A place to buy and sell Indie games.
Re: Lightsaber Work [Re: Daedelus] #47812
06/14/05 06:00
06/14/05 06:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Cool Grimbar, bound to use it.

Re: Lightsaber Work [Re: Nems] #47813
06/14/05 07:18
06/14/05 07:18
Joined: Dec 2003
Posts: 266
Celle
task1 Offline
Member
task1  Offline
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Joined: Dec 2003
Posts: 266
Celle
Luke I am your father...

nooooooooooooooooooooooooooooooooo




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Re: Lightsaber Work [Re: task1] #47814
06/14/05 07:23
06/14/05 07:23
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Very nice.
Thanks for sharing Grimbler.

Re: Lightsaber Work [Re: Josh_Arldt] #47815
06/14/05 10:00
06/14/05 10:00
Joined: Apr 2005
Posts: 24
C
CCs_R_US Offline
Newbie
CCs_R_US  Offline
Newbie
C

Joined: Apr 2005
Posts: 24
it looks very nice and the sfx its great but i get a problem when i activate it it does fully open it only comes up with a very very small blade, like a dot

Re: Lightsaber Work [Re: CCs_R_US] #47816
06/14/05 11:50
06/14/05 11:50
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline OP
Expert
Grimber  Offline OP
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Joined: Sep 2003
Posts: 4,959
US
try changing the size

par_size = 3; increase it to like 5 or something

are you using an older version of the engine?

the sound FX arn't mine they are taken right from an older LucasArts game so they arn't commercialy usable

Re: Lightsaber Work [Re: Grimber] #47817
06/14/05 12:41
06/14/05 12:41
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Good work look very nice

Quote:

the sound FX arn't mine they are taken right from an older LucasArts game so they arn't commercialy usable




Wouldnt the lightsabers or anything starwars related not be usable in a commerical project


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Lightsaber Work [Re: FeiHongJr] #47818
06/14/05 13:36
06/14/05 13:36
Joined: Jun 2004
Posts: 59
Ohio
JediBry Offline
Junior Member
JediBry  Offline
Junior Member

Joined: Jun 2004
Posts: 59
Ohio
wow nice affects almost exactly like Jedi Knight II lightsabers except that on jedi knight they made the tips alomost pointy. No clue why O.o


Somewhere down in southern Europe bunnie rabbits are gathering to take over the world.. (0.o)
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