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Re: [Newton] - maybe you guys can help me.. [Re: Captain_Kiyaku] #47903
06/17/05 14:16
06/17/05 14:16
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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fogman  Offline
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Posts: 4,506
Germany
Sorry for the german, but to explain this, I´ve to speak german.

Ganz andere Idee...

Wo sitzt den der Mittelpunkt der Kugel? Weil wenn Du ihr Masse gibst, und er ist nicht in der Mitte -
dann ist es kein Wunder daß sie sich bewegt, wegen ihrem Schwerpunkt.

Newton Entities sind mir auch schon durch Levelgeometrie gefallen
Meistens hat es geholfen wenn ich die Map neu gebuildet habe oder ein
anderes Model genommen habe.

Newton ist halt zu schön um sich nicht damit herumzuschlagen


no science involved
Re: [Newton] - maybe you guys can help me.. [Re: fogman] #47904
06/17/05 14:25
06/17/05 14:25
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
ich habs schon gelöst...
es funktioniert jetzt wunderbar.

Und wieso? Weil VOR dem levelladen ein wait(3); hin muss @_@

Ich glaube ich baue dem wait() mal nen tempel XD damit man das vergöttern kann. Jedes malt löst es probleme -_-


Trotzdem vielen Dank für eure Hilfe :>


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Re: [Newton] - maybe you guys can help me.. [Re: Captain_Kiyaku] #47905
06/18/05 22:17
06/18/05 22:17
Joined: Apr 2005
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H
Heka Offline
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Heka  Offline
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Joined: Apr 2005
Posts: 5
Small change in position might go away with a wait(5) after NewtonAddMap in function main. About the dropping thru - did you change the CollisionBegin_event in the NewtonSetUpSystem function? ( see the water Tut ). Will drop if not used.

Re: [Newton] - maybe you guys can help me.. [Re: Heka] #47906
06/18/05 22:46
06/18/05 22:46
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

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Captain_Kiyaku  Offline OP

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I allready solved the problem ^^ (but answered it in german before XD)

It was the wait(3); after the levelloading function o_O


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Re: [Newton] - maybe you guys can help me.. [Re: Captain_Kiyaku] #47907
06/19/05 02:23
06/19/05 02:23
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Posts: 1,142
California
DS:
What were you using there before? wait(1); ?

@Ventilator Thanks for the info


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Re: [Newton] - maybe you guys can help me.. [Re: Daedelus] #47908
06/19/05 09:13
06/19/05 09:13
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

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Captain_Kiyaku  Offline OP

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Posts: 4,801
Richmond B.C., Canada
no wait at all ;P

Well but it works fine now. i just have to find out, how i can move physicobjects with my character, without templates ^^'


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