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[NEWTON] Re: Stacking boxes .... [Re: Neuro] #48090
06/28/05 18:17
06/28/05 18:17
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
I have the beginning of some 3DGS physics examples at my 3DGS Site at the link in my signature. There is a box stacking example in LocoLogic. Sometime soon I will be adding an example for pushing the phent's with the player in more realistic manner. The examples may help, then again, maybe not. I only had 5 or 6 boxes in the example stacked not 12. But it is set up so you can change the physic's attributes of the boxes through skills in WED, so it might help you determine what settings are incorrect, if that is the case.

Loco


Professional A8.30
Spoils of War - East Coast Games
[NEWTON] Re: Stacking boxes .... [Re: Locoweed] #48091
06/30/05 10:49
06/30/05 10:49
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline OP
Senior Member
Andreas C  Offline OP
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Locoweed,
thanks for the info (and the example) ... I'll take a look at it asap.

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
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