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TREE BITMAPS #3897
05/23/01 11:33
05/23/01 11:33

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Anonymous OP
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Hi,

I am trying to make a level with alot of trees and stuff. I however dont want to have too many prefabs. How do I use a picture of a bitmap. That will always face the screen.


Re: TREE BITMAPS #3898
05/23/01 11:38
05/23/01 11:38

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I found some tree sprites somewhere on the web that can be downloaded at:
http://www.geocities.com/keebo_ddi/Misc.html

Re: TREE BITMAPS #3899
05/24/01 06:42
05/24/01 06:42
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
If you want models, there is a web-site with a program that genterates random tree models, do a search for 'tree generator' in the forum for the link.

------------------
-Dan Niezgocki aKa NizZy
Founder of NizZyWare productions
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Re: TREE BITMAPS #3900
05/24/01 08:05
05/24/01 08:05
Joined: Mar 2001
Posts: 1,825
London, England
Keith B [Ambit] Offline
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Keith B [Ambit]  Offline
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Joined: Mar 2001
Posts: 1,825
London, England
Keebo - I just checked out your site and wanted to say that is a fantastic demo and script for redefining the control keys - thanks for posting it for download.
-Keith

Re: TREE BITMAPS #3901
05/24/01 10:55
05/24/01 10:55

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Ambit, you are welcome. The script is quite lengthy thus slowing level loading times considerably. I started another script with 36 more user contols but haven't gotten around to finishing it yet. I dread the load times on it.

I was pleasantly surprised to find out that one of our better known published game creators will be using a modified version of the script in their upcoming title.

And I apologize for getting this off-topic.



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