please add hard edges to the model improvements II in forecast.
having no hard edges for models really sucks!
it already is annoying to split vertices (or adding a lot of additional intermediate polygons) in the modeling application but what makes it even worse is that you will get open meshes which don't work for stencil shadows. yes, you can use closed lod models but i just found out that they don't follow bone animations (ent_bonemove,...). i have to look for a workaround again...
<edit> it works with an invisible model that casts the shadow and does the same animations per script... this is no nice workflow! </edit>