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engine resolution #49861
07/21/05 19:33
07/21/05 19:33
Joined: Jul 2005
Posts: 2
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d0nniedark022 Offline OP
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d0nniedark022  Offline OP
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Joined: Jul 2005
Posts: 2
I am building a game for use with a head-mounted display. This piece of hardware has very specific resolution requirements. I need to be ablo to change the resolution in-game to 1280 x 480. Obviously, this is not supported by the video_switch function. Is there some way to change the resolution to values that are not standard in the engine?

I tried changing the res in a C++ DLL, it changes, but then changes right back in the following frame. Any help you could give would be greatly appreciated.

Re: engine resolution [Re: d0nniedark022] #49862
07/21/05 19:44
07/21/05 19:44
Joined: Mar 2005
Posts: 296
Lithuania
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Sader Offline
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Sader  Offline
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Joined: Mar 2005
Posts: 296
Lithuania
try video_set(var width,var height,var depth,var screen)

Re: engine resolution [Re: Sader] #49863
07/21/05 20:44
07/21/05 20:44
Joined: Jul 2005
Posts: 2
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d0nniedark022 Offline OP
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d0nniedark022  Offline OP
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That did the trick - I had an old version of the manual and that function was not documented. Thanks for the quick response!

Re: engine resolution [Re: d0nniedark022] #49864
07/21/05 22:06
07/21/05 22:06
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline
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Marcio Esper  Offline
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Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Hi,

I think it will change just the size of video screen, and not the resolutuion.

But i am not sure, never use it.

best regards,

Marcio

Re: engine resolution [Re: Marcio Esper] #49865
07/22/05 12:22
07/22/05 12:22
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
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TripleX  Offline
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it will change the resolution


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