So as a shader noobie... Does this mean that only 2 materials can be defined for level geometry? IOW: I can't have one for concrete (like sidewalks), one for windows, one for metals (lamp posts, mailboxes, etc), and one for brick walls (with parallax mapping) - that would be 4, but I can think of others.
So the rest have to be in model formats? hrmm...
OK... another question:
If using a MAP file, does the entire object get the shader (since it's effectivly an entity)?
One more and I'll be done for now
:
Shading level geometry, what decides if it will be mat_flat or mat_shaded? Since it's geometry, it can't be assigned properties like that, can it?