Thanks for the info Ulillillia, and yours is
the best tutorial for working in MED that I have seen! A really great gift to the community!
After playing around a little, I scaled a model to 0.100 quant. It looks fine, texture and all, However you can not get closer than 1 quant to anything without clipping it, even if clip_near is set to a negative number.
I also found out that raw values less than 0.001 (the variable limit), will not do anything in the functions I tried. for instance 0.00099 will not round to 0.001. So You have to be careful when using " *time ", and make sure the variables and values dont evaluate to less than 0.001 (0.001*time will not work)!
A person could probably use a function to limit *time to 0.001 and call it instead of using *time. Something like this;
Code:
function FTime(rate)
{
if(rate *time <= 0.001){ rate = 0.001;}
else{rate = rate *time;}
}
This
seems to work even though "rate*time" may evaluate to less than the variable limit of 0.001.