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Re: palm-tree by Loopix [Re: Loopix] #50973
08/08/05 07:30
08/08/05 07:30
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Quote:


Here comes a palm tree because some were asking for it. I know, it's not perfect...but I wasen't able to find suitable pictures for the textures. Provide me with good textures and I'l do better ones





I have some palmtree pictures as I trie dmodeling my own palmtree not too long ago. Not sure whether they're better than your reference pictures, though.

If you're interested, I can zip the images and send them to you.

Re: palm-tree UPDATED! [Re: FBL] #50974
08/09/05 00:29
08/09/05 00:29
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
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Loopix  Offline OP
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Thank you all for the feedback!

I uploaded an improoved version that looks a lot better I think (see picture at the begining of the thread)...

@Firoball: I'd love to see your approach of palm-tree production...get this stuff zipped and mailed right away...

@all: Do you need more tropical plant-stuff?

Re: palm-tree by Loopix [Re: bupaje] #50975
08/09/05 00:39
08/09/05 00:39
Joined: Jul 2005
Posts: 473
San Diego, CA
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spartan131 Offline
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San Diego, CA
Loopix your plants are the best i;ve seen, they're so realistic! thanks for the palmtree!

Re: palm-tree by Loopix [Re: spartan131] #50976
08/09/05 03:38
08/09/05 03:38
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
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MathewAllen  Offline
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Posts: 363
Ottawa
Wooh! Awesome as usual. Try making animated ones which sway in wind, that would be awesome!

Re: palm-tree by Loopix [Re: MathewAllen] #50977
08/09/05 08:51
08/09/05 08:51
Joined: Aug 2004
Posts: 593
Germany
Efrint Offline
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Efrint  Offline
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Germany
really nice tree....i really needed one

Re: palm-tree by Loopix [Re: Efrint] #50978
08/09/05 15:48
08/09/05 15:48
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Berlin
Animating by the wind can be done by realtime mesh deforming, in any direction by a complete world affecting wind function.

Tropical plants are very useful. I could need more of them. Especially large room filling simple bushes. I canīt find good reference pictures, but the tree tops of the trees of vietcong (I never played it) are exactly how I imagine them, just as bush and not a large tree with the big trunk:
http://www.vietcong-game.net/game/screenshots/vietcong_199b.gif

But in the end you should create what you like maybe something with flowers like in sunset down.


:L
Re: palm-tree by Loopix [Re: Loopix] #50979
08/09/05 18:25
08/09/05 18:25
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Netherlands
Thanks man, nice palmtree !
Credits are yours off course,

EDIT: It has alpha sorting problems, anyone knows how to avoid this, or .. ?

Cheers

Last edited by PHeMoX; 08/09/05 18:36.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: palm-tree by Loopix [Re: PHeMoX] #50980
08/09/05 18:56
08/09/05 18:56
Joined: Jan 2005
Posts: 282
The Netherlands
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Sjoerd Offline
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Sjoerd  Offline
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The Netherlands
The vegetation alpha script in the wiki should solve your problem.

Re: palm-tree by Loopix [Re: bupaje] #50981
08/10/05 03:32
08/10/05 03:32
Joined: Jul 2002
Posts: 161
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nifty Offline
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Dang Loopix, you create really nice stuff. Anyone would be proud to put your stuff in their games. Keep up the great work.

Re: palm-tree UPDATED! [Re: Loopix] #50982
08/10/05 07:09
08/10/05 07:09
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Quote:



@Firoball: I'd love to see your approach of palm-tree production...get this stuff zipped and mailed right away...

@all: Do you need more tropical plant-stuff?




Ah sorry, I forgot to mail you yesterday. I'll do so tonight.
About my own palmtree... well I doubt it's interesting for you. It works fine for my game, but it neither has a big skin, nor many polys. ( http://software.freepage.de/firoball/4lw/4lw11.jpg )

Plants? Well normally I'd say yes, but I try to give my game an unique look, this is why I rarely use freely available stuff.
While all those free models/sprites usually look a lot better than my stuff, they somehow take the "identity" of a game, as other 3dgs games look similar.

No criticism intended.

I guess for unique plants and environment models I'd prefer to pay some money - I won't do this a slong as the game is not close to final state, though

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