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Outdoor shader package #51340
08/09/05 19:21
08/09/05 19:21
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Includes:
  • Glass - vs/ps 1.0/1.0
    Bump environment mapping in pixelshader with transparency.
  • Haze - vs/ps 1.0/1.0 & 1.1/2.0
    Heat/Haze refraction in realtime (2.0 version requires RTT).
  • Reflect - vs/ps 1.0/1.0
    Bump environment mapping in pixelshader with no transparency
  • Terrain - vs/ps 1.0/1.0
    3 textures, 8 lights, fog
  • Vegetation - vs/ps 1.0/1.0
    Basic vegetation shader to correct alpha transparency, easily change the alpha threshhold.
  • Water - vs/ps 1.0/1.0
    Bump environment mapping with transparency ideal for water.


*All shaders support fog properly, and have been tested on a wide range of GPUs.
**ALL EFFECTS ARE FULLY A6 TEMPLATE COMPATIBLE AND CUSTOMIZABLE
***To install, it is a simple "Add Script" operation from WED, and the shader is ready to use in your project. That simple, no confusion in trying to get it in properly.


http://host.11threvenant.com/osp/shot_1.jpg
http://host.11threvenant.com/osp/shot_2.jpg
http://host.11threvenant.com/osp/shot_3.jpg
http://host.11threvenant.com/osp/shot_4.jpg

Get it HERE for $15.00!


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Outdoor shader package [Re: Rhuarc] #51341
08/09/05 19:30
08/09/05 19:30
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
I just wanted to thank you a thousand times - but then I've seen the

Code:
 for $15.00! 



Sorry, way too expensive for me In the shader forum, I can get all these shaders too (except the haze). But for a shader newbie, who can't customize the shaders by himself, this may be a great package. And there are nearly daily new people in the shader forum that need help to get the free shaders working.

Re: Outdoor shader package [Re: Sebe] #51342
08/09/05 19:41
08/09/05 19:41
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
That's the idea. Most of these shaders that can be found on the shader forum are fairly difficult for people new to shaders to implement, and often require modification to the actual shader to get it working. These all work without any coding whatsoever, and have been tested on a wide range of systems, both nvidia and ATI chipsets as well. Basically a "ready to use" package of shaders that saves the work of trying to implement many of the shaders already available. These are all coded from scratch and follow very similar formats, so modification to the FX files is very easy and they are good for learning as well.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: Outdoor shader package [Re: Rhuarc] #51343
08/09/05 19:50
08/09/05 19:50
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
i am getting one asap

great deal!! for none shader coders like us its a relief and safes a ton of time.

cheers and thanks a lot


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Outdoor shader package [Re: Blattsalat] #51344
08/09/05 20:16
08/09/05 20:16
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Real quick while you have the time..."VegEtation"

Also, the interface alone is worth 15 bucks. I think what Rhuac says is dead on...you aren't so much paying for the shader code as you are for the ease of use. I believe the particle plug-ins currently out there also work on the same philosophy.

Besides, this is not for the Ello's and Drew's on the boards. This is for people like me that want NOTHING to do with shader programming, but want their works to look spectacular!

BTW, what's the liscence, single-user, single-computer, can I use it within my company for example?

Re: Outdoor shader package [Re: fastlane69] #51345
08/09/05 20:22
08/09/05 20:22
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Real quick while you have the time..."VegEtation"



Thanks

Quote:

BTW, what's the liscence, single-user, single-computer, can I use it within my company for example?




It can be registered to a business or an individual, so yes you could use it within your company.


I no longer post on these forums, keep in touch with me via:
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Re: Outdoor shader package [Re: Rhuarc] #51346
08/09/05 20:23
08/09/05 20:23
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Could you include a heat haze shader that goes over a fire or lava?

Re: Outdoor shader package [Re: XNASorcerer] #51347
08/09/05 20:39
08/09/05 20:39
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
The heat haze shader can be used for anything like that very easily. It will distort whatever is behind it, and supports an alpha channel. If you were to make an animated fire with alpha channel and assign this shader to it, it would have the effect you are looking for.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Outdoor shader package [Re: Rhuarc] #51348
08/09/05 21:47
08/09/05 21:47
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
This is a cool contribution. I wish more shaders offerings supported the least common denominator given the overwhelming majority of cards out there can only handle it. Same goes for the ease of use.

Any chance that you will offer an "upgrade" version using the same shaders only more advanced(1.3, 1.4 or 2.0+). That would be a nice complement for those wanting to support both the bottom and top tier of cards.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51349
08/09/05 21:51
08/09/05 21:51
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

This is a cool contribution. I wish more shaders offerings supported the least common denominator given the overwhelming majority of cards out there can only handle it. Same goes for the ease of use.

Any chance that you will offer an "upgrade" version using the same shaders only more advanced(1.3, 1.4 or 2.0+). That would be a nice complement for those wanting to support both the bottom and top tier of cards.




I'm planning on releasing more packages very similar to this one, next will be an indoor/tech shader package; and following that I will release more complex packages of both that you can also upgrade to. The following "upgrades" releases will be based upon how well the lower end versions are received.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
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