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Outdoor shader package
#51340
08/09/05 19:21
08/09/05 19:21
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Includes: - Glass - vs/ps 1.0/1.0
Bump environment mapping in pixelshader with transparency.
- Haze - vs/ps 1.0/1.0 & 1.1/2.0
Heat/Haze refraction in realtime (2.0 version requires RTT).
- Reflect - vs/ps 1.0/1.0
Bump environment mapping in pixelshader with no transparency
- Terrain - vs/ps 1.0/1.0
3 textures, 8 lights, fog
- Vegetation - vs/ps 1.0/1.0
Basic vegetation shader to correct alpha transparency, easily change the alpha threshhold.
- Water - vs/ps 1.0/1.0
Bump environment mapping with transparency ideal for water.
*All shaders support fog properly, and have been tested on a wide range of GPUs. ** ALL EFFECTS ARE FULLY A6 TEMPLATE COMPATIBLE AND CUSTOMIZABLE***To install, it is a simple "Add Script" operation from WED, and the shader is ready to use in your project. That simple, no confusion in trying to get it in properly. http://host.11threvenant.com/osp/shot_1.jpghttp://host.11threvenant.com/osp/shot_2.jpghttp://host.11threvenant.com/osp/shot_3.jpghttp://host.11threvenant.com/osp/shot_4.jpgGet it HERE for $15.00!
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Re: Outdoor shader package
[Re: Rhuarc]
#51341
08/09/05 19:30
08/09/05 19:30
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Joined: Nov 2003
Posts: 1,380 Switzerland; Zurich
Sebe
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
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I just wanted to thank you a thousand times - but then I've seen the Code:
for $15.00! Sorry, way too expensive for me In the shader forum, I can get all these shaders too (except the haze). But for a shader newbie, who can't customize the shaders by himself, this may be a great package. And there are nearly daily new people in the shader forum that need help to get the free shaders working.
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Re: Outdoor shader package
[Re: Blattsalat]
#51344
08/09/05 20:16
08/09/05 20:16
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Real quick while you have the time..."VegEtation" Also, the interface alone is worth 15 bucks. I think what Rhuac says is dead on...you aren't so much paying for the shader code as you are for the ease of use. I believe the particle plug-ins currently out there also work on the same philosophy. Besides, this is not for the Ello's and Drew's on the boards. This is for people like me that want NOTHING to do with shader programming, but want their works to look spectacular! BTW, what's the liscence, single-user, single-computer, can I use it within my company for example?
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Re: Outdoor shader package
[Re: fastlane69]
#51345
08/09/05 20:22
08/09/05 20:22
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
Real quick while you have the time..."VegEtation"
Thanks
Quote:
BTW, what's the liscence, single-user, single-computer, can I use it within my company for example?
It can be registered to a business or an individual, so yes you could use it within your company.
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Re: Outdoor shader package
[Re: Rhuarc]
#51348
08/09/05 21:47
08/09/05 21:47
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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This is a cool contribution. I wish more shaders offerings supported the least common denominator given the overwhelming majority of cards out there can only handle it. Same goes for the ease of use. Any chance that you will offer an "upgrade" version using the same shaders only more advanced(1.3, 1.4 or 2.0+). That would be a nice complement for those wanting to support both the bottom and top tier of cards.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Outdoor shader package
[Re: Orange Brat]
#51349
08/09/05 21:51
08/09/05 21:51
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
This is a cool contribution. I wish more shaders offerings supported the least common denominator given the overwhelming majority of cards out there can only handle it. Same goes for the ease of use.
Any chance that you will offer an "upgrade" version using the same shaders only more advanced(1.3, 1.4 or 2.0+). That would be a nice complement for those wanting to support both the bottom and top tier of cards.
I'm planning on releasing more packages very similar to this one, next will be an indoor/tech shader package; and following that I will release more complex packages of both that you can also upgrade to. The following "upgrades" releases will be based upon how well the lower end versions are received.
-Rhuarc
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