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[Newton]Get crash using add_tyre #51540
08/11/05 23:27
08/11/05 23:27
Joined: Jul 2005
Posts: 34
M
Matan_Golan1 Offline OP
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Matan_Golan1  Offline OP
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Joined: Jul 2005
Posts: 34
hi guys...
i want to make a game in 3dgs and Newton physics engine.

now i want movement like the Mars Rover in your exemples and every time that i use NewtonVehicleAddTyre the engine is geting error and crashed...

its even happend to me when i use your templates with my game...(on other models)...

why i get this error and how i can fix it?

Re: [Newton]Get crash using add_tyre [Re: Matan_Golan1] #51541
08/12/05 00:02
08/12/05 00:02
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
This has been asked many, many times. Run a search. There are many thing you have to do to your main script. You also need to group them correctly. Search this forum.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: [Newton]Get crash using add_tyre [Re: FoxZero] #51542
08/12/05 13:58
08/12/05 13:58
Joined: Jul 2005
Posts: 34
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Matan_Golan1 Offline OP
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Matan_Golan1  Offline OP
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Joined: Jul 2005
Posts: 34
ive alreay did a search i found this therad:
http://www.coniserver.net/ubbthreads/sho...true#Post540919

my tires are group like in the newton template so i dont know what the problem is?

Re: [Newton]Get crash using add_tyre [Re: Matan_Golan1] #51543
08/12/05 17:02
08/12/05 17:02
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Do you have the cls file included? Also do you have the right adjustments made to your main code?


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: [Newton]Get crash using add_tyre [Re: FoxZero] #51544
08/17/05 02:34
08/17/05 02:34
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Do you have the cls file included? Also do you have the right adjustments made to your main code?




I also have this retarded problem.
My .CLS IS working because after I get through all of the error messages I can see my cars body and the other newton objects in my level hit the ground and have collisions.

I tried it with the CAR tutorial that comes with Newton.
It worked until I recompiled the whole level WITHOUT CHANGING ANYTHING.

This is very wierd if you ask me.

Re: [Newton]Get crash using add_tyre [Re: Josh_Arldt] #51545
08/17/05 15:15
08/17/05 15:15
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
What you have to do after making adjustments to the car is restart WED. You probably already tried this, but it cleared the problem for me.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: [Newton]Get crash using add_tyre [Re: FoxZero] #51546
08/17/05 23:13
08/17/05 23:13
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
That doesn't help otherwize I would have said so...
Shuting down WED has helped Newton problems for me in the past so it was the first thing I tried of course.

Re: [Newton]Get crash using add_tyre [Re: Josh_Arldt] #51547
08/18/05 22:59
08/18/05 22:59
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I figured it out!!!
You cannot have a hollow cube as a skybox!!!
You have to use a model!
There are other ways you can do it too, but a hollow box over the whole level messes up the .CLS file!

Re: [Newton]Get crash using add_tyre [Re: Josh_Arldt] #51548
08/19/05 11:18
08/19/05 11:18
Joined: Jul 2005
Posts: 34
M
Matan_Golan1 Offline OP
Newbie
Matan_Golan1  Offline OP
Newbie
M

Joined: Jul 2005
Posts: 34
Quote:

I figured it out!!!
You cannot have a hollow cube as a skybox!!!
You have to use a model!
There are other ways you can do it too, but a hollow box over the whole level messes up the .CLS file!




Thank you!!!


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