I am using FFP to multi-texture my terrain and it works great except that i am so happen to have a cliff (which is also part of the terrain) that has a waterfall model in front of it. This leads to z-buffer issue where part of the waterfall model are not visible similarly for trees, it seems to have problem in the occluded rendering where trees are supposed to be in front of the mountain but seems to be behind the mountain when view from certain angle.
I look into the wiki for the Improved overlay material, that code snippet works BUT instead of making my waterfall partially transparent, it makes the whole waterfall model visible like alpha channel ain't working at all lol
NOTE: i am not so sure if this is z-buffer or z-sorting issue but I bet it's caused by one of them :P
Any input woould be greatly appreciated