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Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l
[Re: Rhuarc]
#51814
11/01/05 08:40
11/01/05 08:40
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Oh, thanks for the response. That is a pitty. Everybody cries for shaders but at the end it is not worth to sell them. That makes me a bit sad. With this situation I see not many hope for a progress in A6 shader technologies.
So we can only wait for A7 and that will last another long period of time.
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