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Normalmapping (ps1.4) on lvl geometry. 1 pt. light #51805
08/14/05 18:05
08/14/05 18:05
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Getting close to finished with this one for a level geometry shader collection:





Runs very smooth, and very clean .

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Rhuarc] #51806
08/14/05 18:28
08/14/05 18:28
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Looks cool.

You say it's for level geometry, does that mean it doesn't work on models? Sorry if this is a stupid question, I don't know anything about shaders.

Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Excessus] #51807
08/14/05 18:33
08/14/05 18:33
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
It's actually only the difference of two lines of code to work for models or level geometry. There are models using the model version of the shader in those shots as well.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Rhuarc] #51808
08/14/05 19:50
08/14/05 19:50
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
aaaaaarrrr can´t wait to have it!!!! gr8 work as always!

Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: broozar] #51809
10/30/05 20:30
10/30/05 20:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
has been 2 months already... how´s it goin

Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: broozar] #51810
10/30/05 21:42
10/30/05 21:42
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
It's done when it's done. I have a lot of work that I have to put as priority right now and smaller projects like this simply have to go on the backburners.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Rhuarc] #51811
10/31/05 12:06
10/31/05 12:06
Joined: Mar 2003
Posts: 1,095
Germany
nightshade Offline
Serious User
nightshade  Offline
Serious User

Joined: Mar 2003
Posts: 1,095
Germany
shader code?
i cant find any good normal mapping shader.

Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: nightshade] #51812
10/31/05 12:08
10/31/05 12:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
May be this project could get a higher priority when we are willing to pay for that? I would do so when it is easy to use and easy to understand.

Frank


Models, Textures and Games from Dexsoft
Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Machinery_Frank] #51813
10/31/05 15:06
10/31/05 15:06
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Right now I am working full time for a game design company, and am having to focus on that along with SMEE2 and the needs of the few contract jobs I am doing on the side. Honestly, shader packs sell very poorly, and are bad investment of time; I only do them as a return to the community, as I don't make nearly worth my while off of them.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Normalmapping (ps1.4) on lvl geometry. 1 pt. l [Re: Rhuarc] #51814
11/01/05 08:40
11/01/05 08:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Oh, thanks for the response. That is a pitty. Everybody cries for shaders but at the end it is not worth to sell them. That makes me a bit sad. With this situation I see not many hope for a progress in A6 shader technologies.

So we can only wait for A7 and that will last another long period of time.


Models, Textures and Games from Dexsoft

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