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[wip]Texture projections on models+levels, w/ bump #52112
08/18/05 21:50
08/18/05 21:50
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts




Only one projector and one light supported right now, also works with parallax, but I don't have heightmaps for all the textures made yet . The projectos are ps1.1, and the normalmapping is ps1.4 Getting close to finishing the lighting shaders...

-Rhuarc


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Re: [wip]Texture projections on models+levels, w/ bump [Re: Rhuarc] #52113
08/18/05 22:16
08/18/05 22:16
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
That is looking really nice and will add lots of atmosphere to some scenes.


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Re: [wip]Texture projections on models+levels, w/ bump [Re: bupaje] #52114
08/18/05 22:22
08/18/05 22:22
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Looking very nice! Good work.

Re: [wip]Texture projections on models+levels, w/ bump [Re: Steempipe] #52115
08/18/05 22:24
08/18/05 22:24
Joined: Aug 2003
Posts: 378
Marion,N.C. USA
Whisper Offline
Senior Member
Whisper  Offline
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Joined: Aug 2003
Posts: 378
Marion,N.C. USA
over the rainbow great work.

Re: [wip]Texture projections on models+levels, w/ bump [Re: Rhuarc] #52116
08/18/05 23:21
08/18/05 23:21
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Where are the shadowsof the ball and statue?

Re: [wip]Texture projections on models+levels, w/ bump [Re: XNASorcerer] #52117
08/18/05 23:54
08/18/05 23:54
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
very nice work, I agree with sorceror, it needs some shadowing

Re: [wip]Texture projections on models+levels, w/ [Re: Rhuarc] #52118
08/19/05 06:15
08/19/05 06:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
why dont you post some code?? even if its wip ...


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Re: [wip]Texture projections on models+levels, w/ [Re: ello] #52119
08/19/05 10:45
08/19/05 10:45
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
Rhuarc :
Great work

How many FPS do you have , are they high ?
(it would be the case !)

Lot of people perhaps don't know, but texture projection
is heavy used in commercial games.
They are mainly used to project precalculated shadow , that's a lot more
fast then to project stencil shadows and you keep projection of shadow on ground and moving objects liek people , cars etc ....
And your projected shadow can be as complex as you want , the frame rate still
be the same (caus it's a bitmap not real polygon shadow)

For example you have a building and using stencil shadow to have shadow of building on floor and on moving people moving accross the shadow of it is really slow.

So what people do is use of lightmap for the building and a premade shadow bitmap, this way the projected shadow bitmap is projected on ground , objects and moving objects like cars,people etc ...
And without heavy cost on GPU like stencil shadows.

Another use can be shadow of tree leaves, but instead the more current use
is a decal that bend on polygons like in far cry palm trees.

(i hope Conitec will achieve the decal management one day, it's
very standard, old Unreal 2 engine already used that)

If you could you share your example ready to use , it would be cool

Re: [wip]Texture projections on models+levels, w/ [Re: TheExpert] #52120
08/19/05 11:03
08/19/05 11:03

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Good job Rhuarc! I can see a material projection painting program in the future from the coding here. (I do have a material painter program I made with 3DGS but it doesn't support projection painting yet).

Re: [wip]Texture projections on models+levels, w/ [Re: ] #52121
08/20/05 17:04
08/20/05 17:04
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Rhuarc - will this projection also work on sprites? Also does this have to be applied to each object with an action -so you can have some objects affected and some not- or does it hit everything on the recieving end of the projector? Had an idea and wondering if this might serve that purpose ....


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