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Re: Map-Editor first official screens [Re: ShoreVietam] #52293
10/14/05 08:23
10/14/05 08:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
That's perfect. It's the same key configuration like in Torque. Is that just by chance or where did you get this idea?

I am really looking forward to your tool no matter what it will cost


Models, Textures and Games from Dexsoft
Re: Map-Editor first official screens [Re: Machinery_Frank] #52294
10/14/05 12:43
10/14/05 12:43
Joined: Jul 2004
Posts: 262
O
Otsego Offline
Member
Otsego  Offline
Member
O

Joined: Jul 2004
Posts: 262
This looks like an excellent editor, TripleX!
I have a question referring to invisible objects:
Will it be possible to make objects visble for the camera, which have set their invisible flag to on?
I don't know if this question was posted before, but i have no time to look through all the pages, sorry.

Re: Map-Editor first official screens [Re: Grafton] #52295
10/14/05 19:23
10/14/05 19:23
Joined: Mar 2005
Posts: 48
Ca - USA
T
TS Offline
Newbie
TS  Offline
Newbie
T

Joined: Mar 2005
Posts: 48
Ca - USA
Wow,I never seen anything like that!! Great Work!


================================================== 2.8Ghz HT 512Mb Ram Win Xp pro Nvidia Gf4 Ti4200 128mb ================================================== Live Happy!!! ------------------ [url] www.tstar.20m.com
Re: Map-Editor first official screens [Re: TS] #52296
10/16/05 17:58
10/16/05 17:58
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
@Frank_G I used the key configuration out of your post.. I have no clue about the standard key config in modeling programs

@Otsego: Sorry I can't understand the question.. Better write it in german :-)

Triple-X

Re: Map-Editor first official screens [Re: TripleX] #52297
10/16/05 18:07
10/16/05 18:07
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
i think he means that if an object is set to invisible will you be able to see it in your program in order to change its possition =)


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Map-Editor first official screens [Re: Bilbo] #52298
10/16/05 18:29
10/16/05 18:29
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
hmm.. You can click at the invisible postion than it will be marked as every other entity.
You can also mark the entity in the object navigator list..

I'll think over other solutions.

Triple-X

Re: Map-Editor first official screens [Re: TripleX] #52299
10/17/05 15:29
10/17/05 15:29
Joined: Aug 2005
Posts: 89
Sweden
Hampe Offline
Junior Member
Hampe  Offline
Junior Member

Joined: Aug 2005
Posts: 89
Sweden
I think you should make invisible objekts half invesivble. So you could see the difrent between them.

You are doning a realy great job

Last edited by Hampe; 10/17/05 15:30.
Re: Map-Editor - Poll [Re: TripleX] #52300
10/17/05 15:33
10/17/05 15:33
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey

[EDIT]
Quote:


I think you should make invisible objekts half invesivble. So you could see the difrent between them.





But than where is the difference between an entity with 50 Alpha and transparent switched to on and an invisible object?

a small Poll about the map-Editor:
expected profesional features:
- extended material editor
- multi-entity editing / creating
- terrain and model editing

What would you pay for the profesional version of the editor without the source code?
single choice
Votes accepted starting: 10/17/05 15:33
Whats your most wanted feature?
multiple choice
Votes accepted starting: 10/17/05 15:33
What would you pay for the profesional version of the editor with the source code
single choice
Votes accepted starting: 10/17/05 15:33
Re: Map-Editor - Poll [Re: TripleX] #52301
10/17/05 19:20
10/17/05 19:20
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Put a solid * (star) to an invisible object and make the invisible entity 50% transparent.(draw_text("*",entity.max_x,max_y,_max_z,...) oder so ähnlich)


:L
Re: Map-Editor - Poll [Re: EX Citer] #52302
10/22/05 15:23
10/22/05 15:23
Joined: Sep 2005
Posts: 514
USA
Gho5tFac3K1llah Offline
Developer
Gho5tFac3K1llah  Offline
Developer

Joined: Sep 2005
Posts: 514
USA
When is the expected release date? This editor looks auesome and would be easier to edit your levels with. Good luck TripleX!

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