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Re: Map-Editor first official screens
[Re: TS]
#52296
10/16/05 17:58
10/16/05 17:58
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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@Frank_G I used the key configuration out of your post.. I have no clue about the standard key config in modeling programs @Otsego: Sorry I can't understand the question.. Better write it in german :-) Triple-X
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Re: Map-Editor first official screens
[Re: TripleX]
#52299
10/17/05 15:29
10/17/05 15:29
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Joined: Aug 2005
Posts: 89 Sweden
Hampe
Junior Member
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Junior Member
Joined: Aug 2005
Posts: 89
Sweden
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I think you should make invisible objekts half invesivble. So you could see the difrent between them.
You are doning a realy great job
Last edited by Hampe; 10/17/05 15:30.
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Re: Map-Editor - Poll
[Re: TripleX]
#52300
10/17/05 15:33
10/17/05 15:33
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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Hey [EDIT] Quote:
I think you should make invisible objekts half invesivble. So you could see the difrent between them.
But than where is the difference between an entity with 50 Alpha and transparent switched to on and an invisible object?
a small Poll about the map-Editor: expected profesional features: - extended material editor - multi-entity editing / creating - terrain and model editing
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Re: Map-Editor - Poll
[Re: TripleX]
#52301
10/17/05 19:20
10/17/05 19:20
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Put a solid * (star) to an invisible object and make the invisible entity 50% transparent.(draw_text("*",entity.max_x,max_y,_max_z,...) oder so ähnlich)
:L
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