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Re: Game-Edit, news [Re: TripleX] #52353
12/13/05 00:29
12/13/05 00:29
Joined: Jul 2005
Posts: 109
Cyrpus
Aram Offline
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Aram  Offline
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Joined: Jul 2005
Posts: 109
Cyrpus
OMG, I check this link like every week (since August).

I think it will be a major acceleration in designing games with 3D Game Studio.

I also love your Easy Particles 3.

Keep up the good work Triple-X

Regards,
Aram Azhari


GeForce 7800 GT (256 MB DDR3) 3DGS A6 Commercial. DJ Aram
Re: Game-Edit, news [Re: Aram] #52354
12/13/05 22:59
12/13/05 22:59
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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thanks aram, yes I also hope that this program will help many people..
And now a (small) news: the source code and publishing rights are sold. The happy client is the firm behind 3D-Gamestudio.

Maybe now we'll get some new suggestions (that's why I posted this here).
You all want a WYSIWYG Editor for 3DGS, implemented in 3DGS? Here it is. So now posts your feature-wishes...

Triple-X

PS: please don't congratulate or sth. like that, the aim behind this post is to show you how important / interesting the product might get for you and that you now have the chance too improve its quaility with nice ideas.

Re: Game-Edit, news [Re: TripleX] #52355
12/13/05 23:00
12/13/05 23:00
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline
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Bilbo  Offline
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Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
wow nice one triplex!!! u da man are u still gonig to continue working on it though? or will it be handled inhouse by conitec


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Game-Edit, news [Re: Bilbo] #52356
12/13/05 23:02
12/13/05 23:02
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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not every feature is handled inhouse by conitec. => I will finish (continue working) on the editor myself.

Re: Game-Edit, news [Re: TripleX] #52357
12/14/05 00:13
12/14/05 00:13
Joined: Dec 2004
Posts: 32
England
A
AndyH Offline
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AndyH  Offline
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Joined: Dec 2004
Posts: 32
England
Oh joy, now we will get your fantastic work in 2009


DreamScapes MMOFRPG

Re: Game-Edit, news [Re: AndyH] #52358
12/14/05 00:36
12/14/05 00:36
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline
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Bilbo  Offline
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language.... dont be so harsh on conitec and as he said he is doing the work still


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Game-Edit, news [Re: Bilbo] #52359
12/16/05 05:23
12/16/05 05:23
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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Posts: 1,655
The interface looks very much improved.
Concerning the purchase of the product and/or concept by Conitec, I can read, but because I'm an a$$, ...congratulations TripleX.

WARNING: stinkingly obvious x-ing
In perhaps, the best of cases for some existing users, this may mean that, Conitec may use Game-Edit to boost sales of existing products, and thus, some users who technically own these existing products, minus Game-Edit, may receive Game-Edit at no further cost. This case is very user-friendly, but I think it is also very unlikely.

In perhaps, a much worst case for some, if not all existing users, Conitec may use Game-Edit to boost sales of A7 Pro, and thus, both existing users that don't own Pro and existing users of A6 Pro must purchase an upgrade to A7 Pro to use it. This would probably translate to some cost for most of the existing users that want to use Game-Edit, and a very significant cost for existing users of versions other than Pro that want to use Game-Edit. Alternately, Conitec could sell Game-Edit separately as an add on, but, such a policy may exclude it from being advertised as an additional feature to bring in new customers, unless, of course, it was only sold separately to existing users. It might seem that Conitec would receive the most bang out of the buck they spent for Game-Edit, by packaging it as an A7 Pro feature. Conitec is a corporate entity, trying to run a business, so I'll assume this case is likely. The next most likely case, may be that Game-Edit is included in sales of new products, but might be sold to existing users as an add-on.

Of course, this is speculation and the bulk of it should be tossed out with yesterday's junk mail.

Re: Game-Edit, news [Re: testDummy] #52360
12/16/05 16:22
12/16/05 16:22
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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I don't want and I'm not allowed to post any contract information here, but you can be absolutly sure that at the release everyone will have the possibilty to get Game-Edit. Not only pro Users.

Triple-X

Re: Game-Edit, news [Re: Kerkelenz] #52361
12/16/05 18:38
12/16/05 18:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am really looking forward to this day. GameEdit will change the A6 world. From my point of view it will be a little revolution. It makes level designing much more comfortable and realtime.

One question came to my mind: Do you support some hidden parameters like shadow_alpha, some clipping and other variables that we only know from scrips until now?


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: Machinery_Frank] #52362
12/17/05 11:51
12/17/05 11:51
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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clipping & fog variables will be supported.

You will also be able to change the shadow alpha value (you'll be able to access/change the standard materials like mat_shadow,mat_metal etc.)

Triple-X

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