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Re: Game-Edit, news
[Re: Kerkelenz]
#52385
01/11/06 09:28
01/11/06 09:28
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
good alternative!? o.O This tools will be the ultimate tool for the level creation and from my point of view, people will only use WED to publish the game and create WAD files! Not that WED is a bad tool, but it doesnt have the functions to create professional levels so with this, its gonna be way easier!
now come on and be serious. while there is no doubt that this is going to be a great thing. wed isnt that bad. the problems there are mor on the users side, if he/she is able to use the tool the right way. i dont believe that anyone who cant create a goodlooking level with wed can do it with this tool.
its that simple.
tripleX, will this be included in 6.5 as matt_coles stated, or will this be an extra addon to pay for??
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Re: Game-Edit, news
[Re: ello]
#52386
01/11/06 10:48
01/11/06 10:48
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I agree with Sylver_Games and Ello. At my mind WED is still necessary to create BSP trees and to do the compilations of Light maps.
But after that I would do all the level design in GameEdit. You can see models better. You will see lighting of models better. You can better scale models. You will see shaders and terrain. You can place objects better on terrain. You can see stencil shadows, materials and maybe even your particles.
With that in mind there is quite a difference to WED. And I am looking forward to that. I hate all these work with compiling, running, exiting, changing, compiling, running and so on. I think you got my point.
Frank
Models, Textures and Games from Dexsoft
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Re: Game-Edit, news
[Re: Kerkelenz]
#52387
01/11/06 20:24
01/11/06 20:24
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
Not that WED is a bad tool, but it doesnt have the functions to create professional levels
LOL man... Glider levels are pretty professional, Dan Silver mans works are professional + many succesfull games contain professional levels made with wed... Indeed some tools make it easier to make professional levels but wed can do the same, just with a little extra work.
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Re: Game-Edit, news
[Re: Kerkelenz]
#52389
01/12/06 09:00
01/12/06 09:00
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
WED is indead a great tool and I cant make a better one, and I can create great levels with it, but then I allways fail in getting the lighting and material results I w...
did i miss something, will this editor generate better lightmaps? lighting can be done very well with wed and the builder, you just need to know how
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Re: Game-Edit, news
[Re: ello]
#52390
01/12/06 09:31
01/12/06 09:31
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The static lights generated with WED are superb. But you cannot check lighting of models, materials and terrain. That's why we are happy to get GameEdit as an Ingame-Editor. Both tools are important and necessary to create quality work and there is no need to say one is better or worse.
Models, Textures and Games from Dexsoft
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Re: Game-Edit, news
[Re: Machinery_Frank]
#52391
01/12/06 14:03
01/12/06 14:03
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
The static lights generated with WED are superb. But you cannot check lighting of models, materials and terrain. That's why we are happy to get GameEdit as an Ingame-Editor. Both tools are important and necessary to create quality work and there is no need to say one is better or worse.
Amen... WED should be your first choice. Then when you have done your level in WED you go and make it better with this tool.
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