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Re: Game-Edit, news [Re: Matt_Coles] #52383
01/10/06 16:59
01/10/06 16:59
Joined: Sep 2005
Posts: 139
destruktor Offline
Member
destruktor  Offline
Member

Joined: Sep 2005
Posts: 139
very nice design and programming
escpillay that you can work with wed-files is great in stat of useing an own format. A good alternativ against the wed

mfg destruktor

Re: Game-Edit, news [Re: destruktor] #52384
01/11/06 08:41
01/11/06 08:41
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
good alternative!? o.O This tools will be the ultimate tool for the level creation
and from my point of view, people will only use WED to publish the game and
create WAD files! Not that WED is a bad tool, but it doesnt have the functions to
create professional levels so with this, its gonna be way easier!

Re: Game-Edit, news [Re: Kerkelenz] #52385
01/11/06 09:28
01/11/06 09:28
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

good alternative!? o.O This tools will be the ultimate tool for the level creation
and from my point of view, people will only use WED to publish the game and
create WAD files! Not that WED is a bad tool, but it doesnt have the functions to
create professional levels so with this, its gonna be way easier!




now come on and be serious. while there is no doubt that this is going to be a great thing. wed isnt that bad. the problems there are mor on the users side, if he/she is able to use the tool the right way. i dont believe that anyone who cant create a goodlooking level with wed can do it with this tool.

its that simple.

tripleX, will this be included in 6.5 as matt_coles stated, or will this be an extra addon to pay for??

Re: Game-Edit, news [Re: ello] #52386
01/11/06 10:48
01/11/06 10:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I agree with Sylver_Games and Ello. At my mind WED is still necessary to create BSP trees and to do the compilations of Light maps.

But after that I would do all the level design in GameEdit. You can see models better. You will see lighting of models better. You can better scale models. You will see shaders and terrain. You can place objects better on terrain. You can see stencil shadows, materials and maybe even your particles.

With that in mind there is quite a difference to WED. And I am looking forward to that. I hate all these work with compiling, running, exiting, changing, compiling, running and so on. I think you got my point.

Frank


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: Kerkelenz] #52387
01/11/06 20:24
01/11/06 20:24
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

Not that WED is a bad tool, but it doesnt have the functions to
create professional levels




LOL man... Glider levels are pretty professional, Dan Silver mans works are professional + many succesfull games contain professional levels made with wed... Indeed some tools make it easier to make professional levels but wed can do the same, just with a little extra work.

Re: Game-Edit, news [Re: Ambassador] #52388
01/12/06 08:34
01/12/06 08:34
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
WED is indead a great tool and I cant make a better one, and I can create great
levels with it, but then I allways fail in getting the lighting and material
results I want and thats where this tool comes in, actually I can use it on some
situations with level designing and texturing too bud as far as I know you can
place Lights with GameEdit and it can save that to a WMB and WMP. Oh and Frank_G,
please call me Sylver, I only chose Sylver_Games for Sylver is in use...

Re: Game-Edit, news [Re: Kerkelenz] #52389
01/12/06 09:00
01/12/06 09:00
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

WED is indead a great tool and I cant make a better one, and I can create great
levels with it, but then I allways fail in getting the lighting and material
results I w...




did i miss something, will this editor generate better lightmaps?
lighting can be done very well with wed and the builder, you just need to know how

Re: Game-Edit, news [Re: ello] #52390
01/12/06 09:31
01/12/06 09:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The static lights generated with WED are superb. But you cannot check lighting of models, materials and terrain. That's why we are happy to get GameEdit as an Ingame-Editor. Both tools are important and necessary to create quality work and there is no need to say one is better or worse.


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: Machinery_Frank] #52391
01/12/06 14:03
01/12/06 14:03
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

The static lights generated with WED are superb. But you cannot check lighting of models, materials and terrain. That's why we are happy to get GameEdit as an Ingame-Editor. Both tools are important and necessary to create quality work and there is no need to say one is better or worse.




Amen... WED should be your first choice. Then when you have done your level in WED you go and make it better with this tool.

Re: Game-Edit, news [Re: Ambassador] #52392
01/13/06 04:42
01/13/06 04:42
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
I agree with you Mr. Anjam, but as far as I know it can also create Level Geometry
so why not build parts of the level with it that would be impossible or hard in WED?
And the texturing is way easier when you see the lighting directly!

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