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Re: Game-Edit, news [Re: Damocles] #52423
03/15/06 15:23
03/15/06 15:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Oh, fantastic. This is what I had in mind in one of my previous posts. I am happy to see it already solved. Great!

The idea of Damocles is quite good and could be useful but I could imagine that this is a bit complicated to do.


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: TripleX] #52424
03/15/06 21:06
03/15/06 21:06
Joined: Mar 2004
Posts: 541
Germany
Jupp Offline
User
Jupp  Offline
User

Joined: Mar 2004
Posts: 541
Germany
Looks great Timo!

Re: Game-Edit, news [Re: Jupp] #52425
03/15/06 22:43
03/15/06 22:43
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Quote:


How about baking sunlight/Terrainshadows onto the Map as an extra option?





Yes this idea will be implement. If the time is enough in Version 1.0 (conitec version).

Quote:


Oh, fantastic. This is what I had in mind in one of my previous posts. I am happy to see it already solved. Great!





as I said.... post your suggestions.. ATM its not late (espically because the most complicated code part - saving hmp's and mdl's - seems to work much easier as I thought (thank god for the mdl7.lib and hmp5.lib - which could give me some new possibilities to implement!

thanks for the comments,
TripleX

Re: Game-Edit, news [Re: TripleX] #52426
03/15/06 23:25
03/15/06 23:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

(thank god for the mdl7.lib and hmp5.lib - which could give me some new possibilities to implement!




Godfather Jcl - or one of the other incarnations!!!

[Sorry, couldn't resist! ]

Re: Game-Edit, news [Re: Pappenheimer] #52427
03/16/06 08:25
03/16/06 08:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I thought about GameEdit yesterday and got 2 ideas / questions:

1) As I could see you support deforming of terrain. But as far as I know it will not work with chunked terrain. What does that mean? Will you not support chunked terrain or will you simply disable the deforming tools when chunked terrain is selected?

2) Which version of GS will you support? Does GameEdit work with 6.31 or will it only run on 6.4 and higher? Many users have 6.31 projects and will not switch them to 6.40 because of compatibility issues. So it would be nice to have both. You could even sell the 6.31 version when that is the problem. At least I would be happy to get GameEdit very fast to work on my actual project on 6.31 and I really appreciate your great work that you have done so far.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: Machinery_Frank] #52428
03/16/06 09:25
03/16/06 09:25
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
very nice work triplex, youre the man keep it up.

how about a shadowmap for the terrain?

also a feature to paint with sprites, i mean putting lots of grass sprites onto the terrain. so with your brush you place sprites with random pan value?

Re: Game-Edit, news [Re: ulf] #52429
03/16/06 12:14
03/16/06 12:14
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
@ ulf: yes it is possible to "paint" gras or trees on terrain.
There are Several config options for the rand settings.
MfG
SF




www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Game-Edit, news [Re: SFMAT4] #52430
03/17/06 15:23
03/17/06 15:23
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey,

Quote:


1) As I could see you support deforming of terrain. But as far as I know it will not work with chunked terrain. What does that mean? Will you not support chunked terrain or will you simply disable the deforming tools when chunked terrain is selected?





(Of course) deforming of chunked terrain is not possible. You'll have to start the engine in unchunked mode. There's nothing I could do againts this engine limitation.

Quote:


2) Which version of GS will you support? Does GameEdit work with 6.31 or will it only run on 6.4 and higher? Many users have 6.31 projects and will not switch them to 6.40 because of compatibility issues. So it would be nice to have both. You could even sell the 6.31 version when that is the problem. At least I would be happy to get GameEdit very fast to work on my actual project on 6.31 and I really appreciate your great work that you have done so far.





ATM this Version wont support A6.31.4 because it's made for A7 and not for A6.3 and therefore uses A6.4 / announced A6.5 features. But maybe I'll support A6.31.4 in a limited version when I sell Game-Edit for myself.


A new screenshot: (the color of the text will be changed to 0,0,0; dont worry)



TripleX

Re: Game-Edit, news [Re: TripleX] #52431
03/18/06 20:08
03/18/06 20:08
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
hy Tribel x,

This new Game-Edit feature is veri good.
Nice work.

gg Nicolas

Re: Game-Edit, news [Re: Nicolas_B] #52432
03/19/06 06:26
03/19/06 06:26
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
Hey Mr. Stark, if this is not yet implented, I have 2 more Ideas:

-A filter, were people can choose wether they only want to view the models,
terrains, sprites etc. In the scene would be great in my oppinion!

-An automatic shadow generator, this might be none sense of impossible,but for
trees I guess its useful, the program takes the model, makes a screenshot from the
top view with a white background, turns any other color in to black and then puts
it in to the level as a sprite, that way there is an exact shadow that works on
static objects without motion. Could be useful!

But hey Mr. Stark that is excellent work there!

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