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Re: Map-Editor first official screens [Re: Nems] #52523
05/25/07 10:43
05/25/07 10:43

A
Anonymous
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Anonymous
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A



what the adress of the beta site?

Re: Map-Editor first official screens [Re: ] #52524
05/25/07 11:08
05/25/07 11:08
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Link top of the page.

Re: Map-Editor first official screens [Re: Nems] #52525
05/25/07 11:19
05/25/07 11:19

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Anonymous
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ok thx

Re: Map-Editor first official screens [Re: ] #52526
06/13/07 21:00
06/13/07 21:00
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Is GameEdit gone for good? I was really hoping it would make it into A7

Again...from TUSC till dawn...but never saw the light of day

Re: Map-Editor first official screens [Re: Loopix] #52527
06/13/07 21:05
06/13/07 21:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
At the forecast they wrote it is at 60 percent. So it might need another year until completion


Models, Textures and Games from Dexsoft
Re: Map-Editor first official screens [Re: Machinery_Frank] #52528
06/13/07 21:08
06/13/07 21:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
60 Percent?? oO I think they would release it if A7 released...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Map-Editor first official screens [Re: rvL_eXile] #52529
06/13/07 21:27
06/13/07 21:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I used the last CScript beta which had some serious issues - then Timo converted it into a Lite-C application. But I dunno where he is..

Re: Map-Editor first official screens [Re: HeelX] #52530
06/18/07 16:59
06/18/07 16:59
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
before including lite c we are at a last Beta status. But now i dont know where Timo is....


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
GameEdit - News [Re: SFMAT4] #52531
09/11/07 22:05
09/11/07 22:05
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey,

1) The project is not dead
2) I apologize for the long programming pause. It was a big big big motivation gap. I'm sorry for that.
3) In the next 2 days (yes a date i can say ), I'll release a Game-Edit beta for Gamestudio Beta-Tester, which will be in a much better status than in the lasts beta tests.
4) In the next weeks (no date ), I'll release the Lite-C Version. There already exists one, but it's much too slow.

5) Next to the 3DGS Beta-Testers it would make me happy if there are 2 persons out there, who have to the time for serious beta-testing (also accept some crashs, don't stop testing after 5 minutes). Please write me a pm!!!

6) A trailer of GameEdit: http://www.hawkgames.de/GameEdit_Trailer.rar (the video is very amateueric. Music is by Oliver2s )

7) new features:
Shadow generator (do you have any wishes for a shadow generator i didn't included in this interface?) - Shadowcolor = suncolor

paint on shadowmap:


main feature: less bugs

Last features that are planed (no more feature promises - I'm working for a release atm): Shadow generator recognizes alpha textures of models (especially important for tree models) and - maybe if possible - sprites.
bye,
Timo

Re: GameEdit - News [Re: TripleX] #52532
09/11/07 22:42
09/11/07 22:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Great to hear from you and your project!
Keep it up!

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