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Re: Experiment 3DGS [Re: Nadester] #52918
10/31/05 01:37
10/31/05 01:37
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
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Locoweed  Offline OP
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L

Joined: Oct 2002
Posts: 2,256
Oz
Hey Nadester, it had nothing to do with you. It was all about new people wanting to learn about 3dgs, in the end, there was only one that really had the hunger, and I will continue to work with him.

Anyway, it's as much my fault as anyones. I wasn't expecting to manage the project and I didn't. So, really, it's as much my fault the project failed as anyones. The project could still actually suceed, but with the progress and interest like it is, we could all better spend our time.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Experiment 3DGS [Re: Locoweed] #52919
10/31/05 03:39
10/31/05 03:39
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Happened to me too Locoweed, all best intentions and great crew but no staying power or willingnes to committ except for one I found.
Then I got horribly ill and had to withdraw.

Re: Experiment 3DGS [Re: Nems] #52920
10/31/05 05:10
10/31/05 05:10
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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A

Joined: Mar 2003
Posts: 4,427
Japan
It's a full time job just organising that many people. I think if you had a solid design plan before you started you would have more chance of success, but even if you are paying people they don't always come through.

JCL has said that the teams that are most productive with 3DGS are usually two members. The vast majority of people here don't have enough power, mangement + leadership skill or money to manage and motivate even a small team for the duration of a project. I'm very impressed any time an indie team working for free or the promise of payment at the end actually produce a finished product. In those cases you invariably find one or two members with the personality, vision and drive to keep the others going.

You and Fuxers have been working well together. Hurry up and finish The Kid!



Last edited by A.Russell; 10/31/05 05:12.
Re: Experiment 3DGS [Re: A.Russell] #52921
10/31/05 14:37
10/31/05 14:37
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline
Developer
Juppp  Offline
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg
nothing you can do about when you have 10 members and over the half doesn't show interest. It's really hard nowadays to find new dedicated developers.

Well i had fun as a scripter while it lastet, but lost the fun to it once i figured nothing else was being done. The Scripting department was set, we would have had zero troubles there.

I'm really not much impressed by thoose people who joined and kept dragging down the motivation of the people who actually were working on it.
Next time i'm going to join a team i will make sure to have no slackers arround me.

However, it's not Loco's fault, how can you know that beforehand anyways ?

Thanks Locoweed though, even if it failed, i learned atleast something about the steps in a Project and of course new tricks in Scripting.

Re: Experiment 3DGS [Re: Nadester] #52922
10/31/05 15:36
10/31/05 15:36
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I don't know who had it in it's signature long time ago, but it was a wise sentence:
"the main reason most gameprojects fail is due to the lack of leadership".

I find coörperation very difficult. Me and my cousin have tried making games together several times, but even with direct contact using "skype" we haven't finished just one pesky little game, probably due to the lack of leadership . I mainly try to be good at everything, modelling, skinning, scripting, level design, etc., like my cousin. And I think that's where it goes wrong. We often want to work at the same thing, but that doesn't work .

I guess it's nobodies fault when a project fails, because there is simply a project-leader neccesary, and not everyone is good at that, like me .

It's never bad to try though.
Good luck with whatever you are planning to do,

Jostie

Last edited by Jostie; 10/31/05 15:41.

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Re: Experiment 3DGS [Re: Joozey] #52923
10/31/05 21:34
10/31/05 21:34
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
Teams are good fun...if you have time. Unfortuantely, I got paired up with the most lazy assed losers on these foumrs - Bilbo and Tachys! LOL JK! I think 3 people is most productive, but thats just me. We havent gotten much done becuase theres so little time, and me having a job now just makes that worse.

We will find a way. And wow, you will have your breath taken away when our game hits the X360! LOL

McLaren

Re: Experiment 3DGS [Re: Joozey] #52924
10/31/05 21:34
10/31/05 21:34
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Well, we tried. Anyway the source can be found at my 3DGS site under the miscelleneous link, 3d Sidescroller. Basically it's just the movement. WASD or cursor keys to move. Shift to run. Space to jump. You can also point and click where you want to go with pathfinding. So atleast some more example script came out of it.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Experiment 3DGS [Re: Locoweed] #52925
10/31/05 22:21
10/31/05 22:21
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
Well, not sure if it is of any use but you could put the storyline and my meager 'design' contributions -as lame as they are- out there as well.

Would have liked to have done more but such is life. Thanks Locoweed, Juppp and others for whatever was learned.


Find me at: |Stormvisions| Twitter|
Re: Experiment 3DGS [Re: bupaje] #52926
10/31/05 22:50
10/31/05 22:50
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
HOLY [censored] thats exactly what my team is doing! That script will definatly come in handy! Credit will be given as well.

Thanks alot!
McLaren

Re: Experiment 3DGS [Re: Ithicus] #52927
10/31/05 23:32
10/31/05 23:32
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
Least you had a go


Visit us at www.m-tec-development.com WIP - Urban Conflict
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