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New Character Bones-Help Movement #53375
08/26/05 17:23
08/26/05 17:23
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi!

I am working on a new character movement, you can control the character via help objects. So that the model moves like the biped in 3dsmax! The tool will use animation with keyframes and save them...Here a very early version screen that shows that the help objects already move the model:

(maybe somebody wants to have his model in the final version, just say it, because I won't give my nice female model away... )
A lot of people make their animations in 3dsmax and don't need such a tool but I found out that sometimes it's better when you have realtime animation with bones, because you can give the animations other models too, you just have to copy the bone structure and attach the vertices to the bones.
Greetings
Chris

Re: New Character Bones-Help Movement [Re: Chris3D] #53376
08/26/05 17:52
08/26/05 17:52
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Hey really cool!

Does it work like inverse kinematics? And does it actually save the bones animations to the mdl file?

Re: New Character Bones-Help Movement [Re: Excessus] #53377
08/26/05 18:29
08/26/05 18:29
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Yes, like inverse kinematics! But it is just a wdl code! It will save the animation to a extra text file...when the animation would be saved in the mdl, only the single mdl would have the animation... with the script every mdl which has the same bones can use the animation.

Re: New Character Bones-Help Movement [Re: Chris3D] #53378
08/26/05 22:58
08/26/05 22:58
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Ah, that's cool, but I suppose you can't use the engines' native animation instructions like ent_animate.
Wouldn't it be possible to throw away the mesh in med, leave the bones, copy/merge a new mesh and attach it to the bones. That way you can use the same bones + animation for multiple models, and still use the standard animation instructions. (if it's not to difficult to write to the mdl file)

Re: New Character Bones-Help Movement [Re: Excessus] #53379
08/29/05 09:22
08/29/05 09:22
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
Ah cool. controllers!
Still need to buy Comm or Pro for this

-Jeroen


Modeller =D
Re: New Character Bones-Help Movement [Re: scary_man] #53380
08/29/05 14:44
08/29/05 14:44
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Here is a screen of the rotation tool, you can see that the helper objects can change their forms and rotate the single bodyparts...

@Excessus: I will write my own "ent_animate" function, it should work like the real one, maybe I call it bone_animate or sth. else. The problem is, when I want to save it in the mdl, I need to write a dll plugin, but I am very uninformed in writing dlls. Furthermore, a lot of people will have problems, because the dll often doesn't work with different pc/windows settings.

Last edited by friendly_chris; 08/29/05 14:59.
Re: New Character Bones-Help Movement [Re: Chris3D] #53381
08/29/05 15:10
08/29/05 15:10
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
This is something which is very very very interesting.
I thought about some kind of relative animation for multiple models a while ago.

Please do something and capture meanwhile so that you can show a video about it..

ciao
- Christian

Re: New Character Bones-Help Movement [Re: HeelX] #53382
08/29/05 16:43
08/29/05 16:43
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Joined: Nov 2004
Posts: 1,011
South Africa
Yes yes looking good! When will it be finished?

Re: New Character Bones-Help Movement [Re: HeelX] #53383
09/01/05 16:30
09/01/05 16:30
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
I can upload a demo when you want to see the moving...but I need a ftp server, I didn't have one...
it will be finished when everything works like I want it
so...I still have to make controllers (sliders) for the hand and the face, that will be finished in one or two days. After that I write a code to save the single keyframes and the animation functions, so maybe in a week or a little bit earlier.I just keep on working...

Here a pic of the hslider-finger-action, works very well:


Last edited by friendly_chris; 09/02/05 14:56.
Re: New Character Bones-Help Movement [Re: Chris3D] #53384
09/01/05 19:06
09/01/05 19:06
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I can host it for you on my server, email me at dniezgocki[at]11threvenant.com

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
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