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What kind of shader is this? #54058
09/03/05 10:59
09/03/05 10:59
Joined: Aug 2005
Posts: 107
NMS Offline OP
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NMS  Offline OP
Member

Joined: Aug 2005
Posts: 107
Hey ppl! how can i do this??What kind of shader is this?





Last edited by NMS; 09/03/05 15:49.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560847&an=0&page=0#560847 Cmon every one! Help me building this camera script! The first of its kind in 3dgs! Thnkx to everyone who helped me in my questions
Re: What kind of shader is this? [Re: NMS] #54059
09/04/05 01:27
09/04/05 01:27

A
Anonymous
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A



You could trace from the sun to the player and morph the sunsprite to the form that would apply to the target object, and even use multiple traces from each side of the sun so only certain parts of it would morph accordingly.

Re: What kind of shader is this? [Re: ] #54060
09/08/05 22:14
09/08/05 22:14
Joined: Jun 2005
Posts: 54
I
iWaNtToKnOw Offline
Junior Member
iWaNtToKnOw  Offline
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I

Joined: Jun 2005
Posts: 54
looks like HDR Lightning


Tell Me, iWaNtToKnOw!
Re: What kind of shader is this? [Re: iWaNtToKnOw] #54061
09/09/05 00:38
09/09/05 00:38
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
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Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

looks like HDR Lightning




You obviously have no idea what HDR Lighting is.

This is a volumetric light flare effect and can be faked...

Re: What kind of shader is this? [Re: Josh_Arldt] #54062
09/09/05 02:15
09/09/05 02:15
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
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Joined: Jul 2004
Posts: 1,710
HDR lolll what ignorance sorry to tell you , is has nothing to do with it.. HDR is a texture, and it contains all the info about where light should come from (the bright areas) ... istead of just one spot like sun for exemple.. ehe LIKE this:






And the sun you see is a shader ( gloom shader :s if im not wrorng)

Re: What kind of shader is this? [Re: MMike] #54063
09/13/05 18:18
09/13/05 18:18
Joined: Jun 2005
Posts: 54
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iWaNtToKnOw Offline
Junior Member
iWaNtToKnOw  Offline
Junior Member
I

Joined: Jun 2005
Posts: 54
ok, this game is from a 3dgs user?


Tell Me, iWaNtToKnOw!
Re: What kind of shader is this? [Re: iWaNtToKnOw] #54064
09/13/05 19:07
09/13/05 19:07
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
The effect in the halo screenshot is never HDR lightning. And HDR isn't a texture too. HDR is a technique that... let's say, it makes the camera eye-like. eg, if you look from a bright outside level into a more or less dark cave, it appears totally black. In contrast, if you're in the cave and look out, you see the outdoor level absolutely white for a moment, and after some seconds you begin to see something outside, but the cave gets darker. Let's say, HDR just increases the range of lightning :P

@NMS: I don't know what kind of shader that is, but if the xbox can manage it, it can't be too complicated

Re: What kind of shader is this? [Re: MMike] #54065
09/14/05 00:08
09/14/05 00:08
Joined: Feb 2003
Posts: 195
slacker Offline
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slacker  Offline
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Joined: Feb 2003
Posts: 195
You guys should be nice.

HDR stands for High Dynmaic Range lighting - and is a technique that allows for the storage of a much wider range of light values than a typical 24-bit image. Cameras are very limited by how much contrast range they can capture - with HDR lighting you can assemble a series of photos taken at different exposures to create a HDR image - there are different formats for this, and like all image formats there is competition to define an HDR standard.

More than dynamic range - HDR has come to be associated with light probes and capturing light in a 360 degree panorma. This can acurately represent the lighting in a scene, light that comes from all directions in real life. An added benefit, is that this 360 degree panoramic HDR image can be used for environment reflections. The results - as seen above can be quite stunning. There is an effort to implement HDR lighting in games - and should provide for some very interesting possibilities.

This is at least how I understand it. Someone with more knowledge might be able to clarify it a bit.

This technique of the volumetric lights in trees has me stumped as well. When I first saw it I think I sat there for an hour trying to figure it out. Maybe it is just models that are coded to point towards the sun, or sprites somehow, or???

Maybe a game guru can help us out!

Last edited by slacker; 09/14/05 15:56.
Re: What kind of shader is this? [Re: slacker] #54066
09/14/05 17:21
09/14/05 17:21
Joined: Sep 2005
Posts: 6
M
Master_Piece Offline
Newbie
Master_Piece  Offline
Newbie
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Joined: Sep 2005
Posts: 6
Where can i find a Bloom shader that works in a 6.12/6.20 engine?

Re: What kind of shader is this? [Re: Master_Piece] #54067
09/14/05 18:28
09/14/05 18:28
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Perhaps you must find first your own way back to the legal routes.. you should update to the actual version of the engine - or if you have strange reasons why this doesnt work you have to simply buy it. Because A6.2 is the golden key for conitec to unlimited richness! You know it, rainbows and golden pots on the other side - hehe

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