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Concealed #54186
09/04/05 22:25
09/04/05 22:25
Joined: Sep 2005
Posts: 11
Sweden
Fungustoken Offline OP
Newbie
Fungustoken  Offline OP
Newbie

Joined: Sep 2005
Posts: 11
Sweden
Here we go, a new team is in town, we call ourselfs "Icegames" and Concealed will be our first project in 3dGameStudio, previously we have been working in "the Games Factory" & "MultiMedia Fusion".

Concealed is a game heavily influenced by Metroid, and will be in 1st and 3rd person.

Here is the first model I made for Concealed, this sets the style for the rest of the game. Enjoy!



Wish us Good Luck!

Re: Concealed [Re: Fungustoken] #54187
09/04/05 22:51
09/04/05 22:51
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
It has a unique style which is brilliant! I don't know how you got the effect but did you use a shader or something? Looks like you used a normal map too .

Great work. It's very nice and yep, good luck with your project (to be honest I don't think you need me to wish you good luck .)

P.S. Congratulations on your first post and a warm welcome to the forum . Once you're in, you won't want to leave .

Re: Concealed [Re: Fungustoken] #54188
09/04/05 22:51
09/04/05 22:51
Joined: May 2005
Posts: 232
Curitiba/Brazil
nunofontoura Offline
Member
nunofontoura  Offline
Member

Joined: May 2005
Posts: 232
Curitiba/Brazil
Nice model. And, good luck.

Re: Concealed [Re: nunofontoura] #54189
09/05/05 05:00
09/05/05 05:00
Joined: Sep 2005
Posts: 11
Sweden
Fungustoken Offline OP
Newbie
Fungustoken  Offline OP
Newbie

Joined: Sep 2005
Posts: 11
Sweden
Actually, its only the standard map and 3 visely placed lightsources...
I won't make a normalmap until I know that the two programmers in our team knows how to program it... but I guess thats only a matter of time..

Re: Concealed [Re: Fungustoken] #54190
09/05/05 05:27
09/05/05 05:27
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
will you use render to texture or use the standard map only?

looks very nice btw


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Concealed [Re: Blattsalat] #54191
09/05/05 07:30
09/05/05 07:30
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
nice! unique ^^ 9/10


"Yesterday was once today's tomorrow."
Re: Concealed [Re: Inestical] #54192
09/05/05 08:02
09/05/05 08:02
Joined: Aug 2002
Posts: 365
netherlands
Lennart_hillen Offline
Senior Member
Lennart_hillen  Offline
Senior Member

Joined: Aug 2002
Posts: 365
netherlands
gotta love that style! great skinning, looks very pro
good luck with yer game!

Re: Concealed [Re: Fungustoken] #54193
09/05/05 12:23
09/05/05 12:23
Joined: Jul 2005
Posts: 210
New York
dennisb Offline
Member
dennisb  Offline
Member

Joined: Jul 2005
Posts: 210
New York
I love this helpbot. Great work. I wish you and your team success.


Dennis Borruso Visit My Online Store http://www.cafepress.com/3dfrog
Re: Concealed [Re: dennisb] #54194
09/05/05 13:30
09/05/05 13:30
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
User
Calined  Offline
User

Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
that one is really cool/cute ^^

*always must think of Beyond Good and Evil* o.o


take a listen on my Portfolio Site
Re: Concealed [Re: Calined] #54195
09/05/05 15:08
09/05/05 15:08
Joined: Sep 2005
Posts: 11
Sweden
Fungustoken Offline OP
Newbie
Fungustoken  Offline OP
Newbie

Joined: Sep 2005
Posts: 11
Sweden
Thanks, tock me a day to do, but was totally worth it ^.^
Gonna work on the weapons now... we will see how they turn out...

Anyone got any clue of what a good polygon-limit/Enemy would be in a 1stPShooter?

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