1- hi, i was playing half-life 2 and i saw that the water fully refract in the parts that are near to the player and fully reflect when far from it, its possible to do this in 3dgs?
2- in the examples that i see about dynamic cube maps, all are generated in the water origin, but, for example, if i put a hollow cube in this origin, the cubemap will be wrong? how i can solve this?