Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 20:05
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Grant, dr_panther, AndrewAMD), 1,379 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
HLSL water Lod and cubemap #54506
09/08/05 22:13
09/08/05 22:13
Joined: Jun 2005
Posts: 54
I
iWaNtToKnOw Offline OP
Junior Member
iWaNtToKnOw  Offline OP
Junior Member
I

Joined: Jun 2005
Posts: 54
1- hi, i was playing half-life 2 and i saw that the water fully refract in the parts that are near to the player and fully reflect when far from it, its possible to do this in 3dgs?

2- in the examples that i see about dynamic cube maps, all are generated in the water origin, but, for example, if i put a hollow cube in this origin, the cubemap will be wrong? how i can solve this?


Tell Me, iWaNtToKnOw!
Re: HLSL water Lod and cubemap [Re: iWaNtToKnOw] #54507
09/12/05 08:19
09/12/05 08:19
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
It may.. but I dunno, but post tutorial request, may help

And i luv the shading in HL2 They're too awesome


(Ach, u need Mirror in the reflect, other parts are simple)


"Yesterday was once today's tomorrow."
Re: HLSL water Lod and cubemap [Re: Inestical] #54508
09/12/05 14:55
09/12/05 14:55
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
They use a fresenel lookup to blend between refraction and reflection based on view angle with the surface. Not too hard to accomplish. It's not LOD at all.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1