Hi, I'm writing an effect that requires to do 2 texture transformations in one pass, however I only know how to do this with the matMtl matrix. So my question is:
Is there any way to set matMtl to two different matrices in two different stages or is there another way to do it?

P.S.: I want to do environement mapping in stage 2 and a "normal" texture shift according to an entity skill in stage 1.