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Stencil Shadows Disappear At Certain Camera Angles
#54736
09/12/05 03:08
09/12/05 03:08
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Joined: Jun 2005
Posts: 656
Grafton
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Joined: Jun 2005
Posts: 656
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I posted in the engine forum here, but no one knows why the shadows disappear when the camera goes below certain angles. And others indicated having the same problem. It seems to happen mostly when the camera is about the same height or slightly lower than the model projecting the shadow. Here is a example with a cube casting a stencil shadow on a plane that disappears as the camera tilts upward; And here is the file file Thanks!
Not two, not one.
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: ventilator]
#54738
09/12/05 11:49
09/12/05 11:49
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Joined: Aug 2005
Posts: 1,230
MichaelGale
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Posts: 1,230
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Yes, the baddest thing at the engine are the shadows, the defaults look bad, and the stencils badder. I cannot understand why, for example the sphere engine has better shadows, then a engine which is made by a lot of people.
Please Conitec give us better shadows or fix the bugs with the stencils!
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: jcl]
#54740
09/12/05 14:24
09/12/05 14:24
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Joined: Aug 2005
Posts: 1,230
MichaelGale
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Serious User
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Posts: 1,230
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And what is with the lines between the model and the shadow? Will this be also fixed? I hope, then without these shadows my project looks not very good.
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: MichaelGale]
#54741
09/12/05 17:28
09/12/05 17:28
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Joined: Oct 2003
Posts: 4,131
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Quote:
I cannot understand why, for example the sphere engine has better shadows, then a engine which is made by a lot of people.
Doesnt matter how many poeple make an engine. The fact is Sphere uses the latest techniques to do shadowing. The stencil shadows in A6 are pretty primitive to be honest...but Sphere wont run on every card, and the A6 shadows probably will. As far as i can tell, A6 is intended to run on a lot systems acceptably, not just on top of the line hardware. That's the trade off you make.
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: MichaelGale]
#54742
09/12/05 17:42
09/12/05 17:42
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Joined: Jun 2005
Posts: 656
Grafton
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Thanks JLC, this is very bad news, but at least I and others having this problem know. In my chase cam and spectator cam, the stencil shadow on my terrain blinks on and off. So I will have to do without a terrain shadow for the aircraft. It looks very bad.
I am not sure why this was moved from the bug hunt section, as others experincing this problem will surely look there to see if this has been reported and likely report it again.
A6 seems to have some critical issues with lighting and shadows, I feel these problems are severely hurting it as it competes with other engines. C lite is nice, but lighting and shadows are basic essentials far more important. I hope the resolution of these issues will precede development of any new features.
Hi Kohji, I think I read somewhere that those lines are caused by a model which is not a fully closed mesh. You can test your mesh to see if it is closed in Med.
Not two, not one.
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: Matt_Coles]
#54744
09/13/05 11:49
09/13/05 11:49
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Joined: Aug 2005
Posts: 1,230
MichaelGale
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,230
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@ Matt_Aufderheide: I doesn't meaned that I don't understand why this works, more why it isn't possible to have a technique like this in gs. And this technique couldn't be ever active, just with activation like this: Code:
shadow_soft = on;
so the developers can use this for games, which are designed for high-end systems. Oh before I forgot, yesterday I played a game which uses the Unreal1 Engine, and in this game the shadows look better then in a6.
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Re: Stencil Shadows Disappear At Certain Camera An
[Re: MichaelGale]
#54745
09/13/05 12:17
09/13/05 12:17
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The Torque Engine has soft shadows even without any shaders and it works on DirectX and OpenGL.
So it should be possible. I tested their demo and was deeply impressed (very huge terrains and very productive real time editing tools).
Models, Textures and Games from Dexsoft
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