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Re: Your own RESOURCE file without A6PRO edition [Re: Inestical] #55065
11/10/05 19:46
11/10/05 19:46
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
Mail is sent to you, Inestical. I am now waiting for an answer of HeelX.
For all other interested people:
Maybe it would be better to send a PM to me, to avoid a too long thread.
Sinthoras

PS: But, other way, I think the very best solution for that would be somebody with a webspace, who is able to upload my data. So, somewhere out there?

Re: Your own RESOURCE file without A6PRO edition [Re: Sinthoras] #55066
11/10/05 21:20
11/10/05 21:20
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I could upload it.

Just send it to heelx_ (at) web . de

Re: Your own RESOURCE file without A6PRO edition [Re: HeelX] #55067
11/11/05 10:30
11/11/05 10:30
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Here is the download link:

click here to download

ciao
Christian

Last edited by HeelX; 11/11/05 10:32.
Re: Your own RESOURCE file without A6PRO edition [Re: HeelX] #55068
11/11/05 12:35
11/11/05 12:35
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
thanks!


"Yesterday was once today's tomorrow."
Re: Your own RESOURCE file without A6PRO edition [Re: Lion_Ts] #55069
04/16/06 07:59
04/16/06 07:59
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I can never get this to compile. I always get:

Code:
 --------------------Configuration: res - Win32 Debug--------------------
Linking...
Creating library Debug/res.lib and object Debug/res.exp
LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
resource.obj : error LNK2001: unresolved external symbol _unzCloseCurrentFile
resource.obj : error LNK2001: unresolved external symbol _unzReadCurrentFile
resource.obj : error LNK2001: unresolved external symbol _unzOpenCurrentFilePassword
resource.obj : error LNK2001: unresolved external symbol _unzGetCurrentFileInfo
resource.obj : error LNK2001: unresolved external symbol _unzGoToNextFile
resource.obj : error LNK2001: unresolved external symbol _unzGetGlobalInfo
resource.obj : error LNK2001: unresolved external symbol _unzClose
resource.obj : error LNK2001: unresolved external symbol _unzOpen
Debug/res.dll : fatal error LNK1120: 8 unresolved externals
Error executing link.exe.

res.dll - 9 error(s), 1 warning(s)



I'm sick of screwing with this. If somebody actually got this to compile can I have all of the sourcecode?

I think I'm missing a zlib library...

Re: Your own RESOURCE file without A6PRO edition [Re: Josh_Arldt] #55070
04/17/06 06:00
04/17/06 06:00
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Sorry for the double post.
I have compiled the ASM Release of zlib.lib. I had to get the Visual Studio Service Pack 5 and the Processor Pack to be able to compile it.
I still have exactly the same problem after linking zlib.lib to my project.

Re: Your own RESOURCE file without A6PRO edition [Re: Josh_Arldt] #55071
04/17/06 13:45
04/17/06 13:45
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sent you a PM

Re: Your own RESOURCE file without A6PRO edition [Re: HeelX] #55072
05/06/06 00:20
05/06/06 00:20
Joined: Feb 2003
Posts: 195
slacker Offline
Member
slacker  Offline
Member

Joined: Feb 2003
Posts: 195
Quote:

Here is the download link:

click here to download

ciao
Christian




This looks like a great asset! but no longer available - could someone repost it?

Re: Your own RESOURCE file without A6PRO edition [Re: slacker] #55073
05/06/06 02:48
05/06/06 02:48
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Hello LionTS!

I have one question:

If this ZLIB compression is same as zip compression, then people can extract our files even we use a password. Because there are so many password cracking tools.

And i think it is not secure.

Thank you.


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: Your own RESOURCE file without A6PRO edition [Re: Olzii] #55074
05/06/06 09:51
05/06/06 09:51
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
The URL has changed for the archive, it is now available under:

this goddamn place


BTW: I hosted it, but I never found the time to use it.

I placed the _dev.dll in my gamefolder and this in the beginning of my code:

//---

plugindir = ".";

dllfunction add_zip_resource_PW(string1);
dllfunction encrypt(string1);
dllfunction decrypt();

string zip_string = "rhuRmiehleuM";

//---

then, later in the main I place on top of it:

//---

encrypt(zip_string); //write password.txt
decrypt(); //decrypt password.txt again, and add the real string to the file

//add custom resources from RESOURCE.ZIP
if(add_zip_resource_PW(zip_string) == -1)
{
error("Unable to unzip file to buffer. Engine shutdown.");
exit;
}

//---

but the engine does not find the functions in the DLL???

Last edited by HeelX; 05/06/06 10:34.
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