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IceX 2.0 Lighting
[Re: oliver2s]
#55138
09/27/05 20:56
09/27/05 20:56
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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On the following screens you can see the new light algorithm for lighting the terrain based on skycolor (here blue) and suncolor (here yellow/orange). This algorithm is one part of the radiosity algorithm. Here only the shadowmap: And here with a grass texture:
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Re: IceX 2.0 Lighting
[Re: TripleX]
#55142
09/28/05 18:05
09/28/05 18:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I don't care for a beauty interface. It should work and allow a fast workflow.
I am looking forward to all these new tools (GameEdit, IceX, the AI-Tool from LarryLaffer and much more). The future will be so nice.
But what about A6.4?
Models, Textures and Games from Dexsoft
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Re: IceX 2.0 Lighting
[Re: Machinery_Frank]
#55143
09/28/05 18:07
09/28/05 18:07
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
But what about A6.4?
If Conitec doesn't release the update, we must wrote our own new features
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