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Rating: 5
DBZPack1 #56780
10/03/05 14:11
10/03/05 14:11
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Hey! interested in making a DBZ Game? Well S.D.S.D.Inc. has a solution for some characters!

just go to our website and go to the resources section (in the navigation) and just download it!(200kb or so)

Remember to read the read me!
Have fun!

feedback apreciated...

Last edited by Younglink; 10/03/05 14:27.

A8 Pro 8.45.4
YouTube: Create Games For Free
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Re: DBZPack1 [Re: DLively] #56781
10/06/05 14:17
10/06/05 14:17
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
No Feedback? Free DBZ Modles... and no feedback!?


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: DBZPack1 [Re: DLively] #56782
10/06/05 14:43
10/06/05 14:43
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline
Senior Developer
Bird  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
I won't take any attention about your modeling experience. But this is what i think:

You could add more polys, especially in the face. If you look at the face from a sideview it looks reeally strange
The skin is also not very well drawn. You should add real shadings, and not only black lines.
The anatomy of the bodies is also not correct in all cases.

And if you want to use them for a game, you would first have to animate them. Maybe thats why noone wants to use them.

sorry to said that, but it's fact


- A6pro 6.40.5
Re: DBZPack1 [Re: Bird] #56783
10/06/05 17:10
10/06/05 17:10
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Probably throw up a few images on your site (or in this thread), that might attract some interest.


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: DBZPack1 [Re: Bird] #56784
10/06/05 17:18
10/06/05 17:18
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
Ok ok. it's good they are free :P that is a plus
the minus.... the polycount. u used alot of cilinders just to fake the hair :S which is not the best solution. try extruding instead of using primitives. they give it a noob look.
the body and faces. MORE poly's on those spots. just tweak tweak tweak. i know it's hard to model with MED. that's why I bought 3dsmax at our school. and the textures.... just UVMap it better and u'll be suprised of the outcome ^^
the Anatomy.. I won't bother you with this before you get a good mesh.

-Jeroen

EDIT: no critz on the dragonball! wonderfull

Last edited by scary_man; 10/06/05 17:20.

Modeller =D
Re: DBZPack1 [Re: scary_man] #56785
10/07/05 14:13
10/07/05 14:13
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
K, well I like the fact that you have givin feedback... And well, I am in the process of remaking the modles, like giving them more polys... I aswell think that they look pritty bad.. But with this feedback, I can remake them so that when or if I deside to use them in a game...

BTW, S.D.A. made the dragonballs...-


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com

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