It's going to take me a while to get everything together. Real life is busy at the moment. I am going to get the documentation all squared away first, that is what I am working on now. I decided I better get that done first with Handbooks for the members to be able to refer to. I am going to make the Handbook very detailed so be patient with me. I want everyone to know exactly what is going on. After I get that done, I will contact everyone and get the models rolling out.
EDIT: Hehe, I just found a very very old CD of my first attempts at this game from back in the dark ages. b3dgs (before 3dgs) even. Actually my first attempts at the game is what eventually lead my to 3dgs. This old code was based off of Andre' LaMothe's book "Tricks of the Windows GAme Programming Gurus." It took me a while to even figure out how I had the controls working. BAsically, each ship had a certain number of moves per turn. You would select the ship by left clicking on it, then A Icon of the ship would show up at bottom of screen, you would l-click on on this icon, then you could move the seleceted ship 1 adjacent hex at a time from the ship up to the number of moves the ship could make. When you were done moving the ship, you would r-click on the icon of it at the bottom of the screen to end it's movement for that turn (very important). Then you could end turn or select another ship, then l-click it's icon and do it all again for that ship. After you moved all your ships, you would l-click the TURN button and you could start moving all the ships again.
Edit: I just figured out something else, after the ship was selected on the map and you l-clicked the icon, you could then r-click on the ship on the map and it would should the weapons' fire-arcs, heh. Who knows what else was in there. I don't remember it all.
Man, that was a long time ago. The one thing I remember well about trying to make this game was how hard it was to make the hex system fit together right and the stategic map was a real nightmare too. Also, trying to get Dplay working wasn't fun either. I just happenned onto this old cd,
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Anyway, if you want to see why I started searching for engines, this would probably show you why. The mouse scrolling was really touchy for sure. It was also 2d. Yes, the good ole days.
First Galactic Uprising Attempt I think the first 3d engine I tried was 3dRAD, which wasn't what I was looking for, then I found 3DGS, which has been my mainstay since then. Other than some old Commodore64 games I wrote, this was my first attempt at game dev in the new millenium.
Loco