Does GS run faster if you have an action attached to a terrain with a line of code that says, "my.invisible = on;" or if you simply check off "invisible" in the terrain's property box?
Making an entity invisible will make it render faster since it doesn't have to be processed. To turn the dynamic off again, set my.dynamic = off in the action.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
...and because ulillillia, in one of his hundreds of bug reports ( just kidding ) found out that an entity that has explicitely been defines as static (i.e. my.dynmaic=off) is, strange as that seems, for some reason faster than an entity with no action at all - although in the latter case, the dynamic flag should have also been set to zero automatically.
Last edited by The Matrix; 11/02/0506:13.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?