Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn), 581 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
The REAL Arc #58544
11/08/05 19:41
11/08/05 19:41
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Hey guys,
I heard from my local friend that the arc value of 55 is the real arc value that we humans see. This can be changed easily with...
Code:
  
Camera.arc = 55;


Hope this helps someone
-Bright


KAIN - Coming soon...
Re: The REAL Arc [Re: Bright] #58545
11/09/05 07:18
11/09/05 07:18
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
@Bright: wow that's awesome code there! never thought that!! But truth is I didn't know it was 55.. always used 60 Thanks!


"Yesterday was once today's tomorrow."
Re: The REAL Arc [Re: Inestical] #58546
11/10/05 00:22
11/10/05 00:22
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine


Re: The REAL Arc [Re: Lion_Ts] #58547
11/10/05 04:20
11/10/05 04:20
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Thanks Bright.
This is very usefull information.

Now if you want a player with extreme astigmatism(I think that's what it's called) camera.arc = 100;

Re: The REAL Arc [Re: Josh_Arldt] #58548
11/10/05 08:21
11/10/05 08:21
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I wouldn't really take this too seriously, i suppose people's field-of-view varies with individuals.


Sphere Engine--the premier A6 graphics plugin.
Re: The REAL Arc [Re: Matt_Aufderheide] #58549
11/10/05 09:27
11/10/05 09:27
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
stretch out your arms in front of you and then slowly move them apart just until you can't see them anymore. isn't this meant by field-of-view? the angle nearly is 180° (horizontally) and this shouldn't vary for humans with full sight.

the problem is you can't use this for camera.arc because the maths of perspective projection works differently than the projection of the eye (probably because the retina isn't flat but spherical?). it will lead to extreme distortions. you would have to use several cameras with lower angles side by side to mimic the human panorama view.


...
where does the 55 come from? it's like running around with a binocular. i find something like 75 or 80 looks way more natural.

Re: The REAL Arc [Re: ventilator] #58550
11/10/05 09:47
11/10/05 09:47
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline
Senior Member
Zio  Offline
Senior Member
Z

Joined: Jun 2001
Posts: 385
Eastern Washington State
Humans see far more than 55*, we see nearly 180*. However when the human eye is looking at a monitor, the monitor fills about 55* of vision. So having the games camera view 55* of the world makes it look "natural" and undistorted.


Personally I always run .arc at around 75 or 80. It makes levels feel larger and movement feel faster. But that's just me.

Re: The REAL Arc [Re: Zio] #58551
11/11/05 03:39
11/11/05 03:39
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
I agree. I also use camera.arc=80 !


Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1