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Re: ShaderWorks [Re: Seriff] #58931
11/14/05 15:16
11/14/05 15:16
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
No the fx exporter was never finshed.. I'm telling you this thing would be useless.. there are much better editors.


Sphere Engine--the premier A6 graphics plugin.
Re: ShaderWorks [Re: Matt_Aufderheide] #58932
11/14/05 18:48
11/14/05 18:48
Joined: Sep 2003
Posts: 135
Dix Offline
Member
Dix  Offline
Member

Joined: Sep 2003
Posts: 135
Scott Bean sold the Mad FX realtime animation viewer with the promise of a LW 3d scene to Mad FX converter.

The promised 'soon to be released' plugin was incentive to buy Mad FX 1.0. Although cheap at U$79.00, I would not have paid the money to participate in a beta testing effort knowing that the promise to support LW 3d was false.

Instead of finishing the converter, Mad FX was abondoned, (no corporate support) so that he could work on Shaderworks.

He announced that Activision bought Shaderworks, so congrats to him.
And he made the alpha version available to the public.

I wonder if he had finished Mad FX, if Newtek would have become interested in making it part of LightWave 3d?

Re: ShaderWorks [Re: Dix] #58933
11/14/05 22:15
11/14/05 22:15
Joined: Sep 2004
Posts: 772
AndrewSwallow Offline
User
AndrewSwallow  Offline
User

Joined: Sep 2004
Posts: 772
Quote:


Dear ShaderWorks Users,

I am pleased to announce that Activision, a leading international publisher of interactive games, with head-quarters in Santa Monica, CA, have recently acquired full rights to ShaderWorks as of March 20, 2005. I am also proud to have joined Activision's amazing team of game developers as Technical Director, Tools and will continue my work on a next generation ( in-house ) version of ShaderWorks for use in development of future Activision titles.

Please note: ShaderWorks XT Alpha 1.0 download will no longer be available as of today.





That was on the homepage to the website

Andrew


Northern Aspire : northernaspire.com
Re: ShaderWorks [Re: AndrewSwallow] #58934
11/15/05 00:00
11/15/05 00:00
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
I have this alpha 1.0 (202), and you cannot export fx files. but you can copy / paste the fx file from the window by using ctrl-c then paste into a text file.
I havent used it much though. it reminds me of nvidias FX composer which is also free and as Matt said, probably better.


Not two, not one.
Re: ShaderWorks [Re: Grafton] #58935
11/15/05 00:14
11/15/05 00:14
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

No the fx exporter was never finshed.. I'm telling you this thing would be useless.. there are much better editors.




The program would allow you to view the .FX file within the small code window and can copy/paste. What I would usually do is just look at the code window for reference.

Quote:

I have this alpha 1.0 (202)




Could you please email it to me?
My email address is in my signature.

Quote:

it reminds me of nvidias FX composer which is also free and as Matt said, probably better.




Unfortunately for me Nvidias FX Composer doesn't run on Windows ME.
Although I will be building a new computer very soon.

Re: ShaderWorks [Re: Josh_Arldt] #58936
11/15/05 08:49
11/15/05 08:49
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Windows ME?? jeeze get with the 21st century :P


Sphere Engine--the premier A6 graphics plugin.
Re: ShaderWorks [Re: Josh_Arldt] #58937
11/15/05 09:28
11/15/05 09:28
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Josh, my e-mail is limited, so I uploaded it into storage. Here is a link. This is the old freeware version (which I think was the last), if anyone wants to try the program (~27 MB).


Not two, not one.
Re: ShaderWorks [Re: Grafton] #58938
11/15/05 11:09
11/15/05 11:09
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Josh_Arldt: U are using WinME!? hey, hey! that's most buggiest OS ever made turn to 98SE instead, if can't to WinXP


"Yesterday was once today's tomorrow."
Re: ShaderWorks [Re: Inestical] #58939
11/15/05 16:54
11/15/05 16:54

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Oh...please. I used Windows Millennium and have no problems with that. Stop picking anyone to downgrade to 98SE or Windows XP.

Re: ShaderWorks #58940
11/15/05 21:06
11/15/05 21:06
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Grayson Peddie , you must be a very lucky man, because you are the first person that I know that didn't have problems with Windows Millenium.

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