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Re: DDE v2 [Re: MichaelGale] #58954
11/15/05 18:55
11/15/05 18:55
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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San Diego, CA
How about a sample level and/or a written step-by-step tutorial? That's always a nice way to see how things work and make sure we're using it correctly.


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: DDE v2 [Re: DCorwin] #58955
11/15/05 19:03
11/15/05 19:03
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline OP
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MichaelGale  Offline OP
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What shall a sample level contain? There are only cameras, I think triggers to activate them isn't my job. If you want a sample dialogue, which contains all functions, then I can give you that.

A step by step tutorial is the helpCenter, too. Use the index from up to down and you've a step by step tutorial. But if there's enought response, I'll made a seperate file for this.


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Re: DDE v2 [Re: MichaelGale] #58956
11/16/05 06:52
11/16/05 06:52
Joined: Aug 2005
Posts: 89
Sweden
Hampe Offline
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Hampe  Offline
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Posts: 89
Sweden
ONly one bad thing. When I test my text run preview and end that, the enginer shout down and notting more happend, I want the DDE 2 to appare again.

A sample lever and a better help center would be great.

Re: DDE v2 [Re: Hampe] #58957
11/16/05 12:35
11/16/05 12:35
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Posts: 1,230
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MichaelGale Offline OP
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MichaelGale  Offline OP
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Yes, the first thing is a C++ problem with the exec command, exec executes a program in the instance, exec was called. That means DDE v2 becomes A6. (Very simple explenation). It is possible to execute DDE v2, after the preview comes to the end. Perhaps I'll add this in the next patch to v.2.1.2.

That's the next point, yesterday I finished the patch v.2.1, it fixes all bugs you reported. And it adds two new features.

1. an autosave function
2. now you can search the A6 path

A sample level and a better help center are in development.

If you wish I can give you the patch v.2.1 today or the patch v.2.1.2 at the end of the week.


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DDE v2 - The first patch [Re: MichaelGale] #58958
11/16/05 13:08
11/16/05 13:08
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MichaelGale Offline OP
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I decided to release the patch, just copy it about the DDE v2 main folder.

Patch to v.2.1

(~400 kb, self-extracting-rar-file)

changes:

- fixed bug with unsaved projects
- fixed bug with the window focus
- autosave function added
- version history added
- folder search added
- fixed some code bugs

- some captions changed


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Re: DDE v2 - The first patch [Re: MichaelGale] #58959
11/18/05 16:42
11/18/05 16:42
Joined: Aug 2005
Posts: 89
Sweden
Hampe Offline
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Hampe  Offline
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Posts: 89
Sweden
Should yo include a link to the help center in DDE?

Re: DDE v2 - The first patch [Re: Hampe] #58960
11/18/05 16:49
11/18/05 16:49
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MichaelGale Offline OP
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MichaelGale  Offline OP
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As I already said, the help center is part of the application, you can open the help center if you click on the help icon at the right top of the main window.


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DDE v2 - Demo Level [Re: MichaelGale] #58961
11/21/05 09:04
11/21/05 09:04
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Posts: 1,230
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MichaelGale Offline OP
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MichaelGale  Offline OP
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I'm currently working on a demo level for DDE v2, what themes do you want to have in the level? A great scene with big athmosphere or a tutorial like scene? I've already a level, which is great for a scene with big atmosphere, but you decide.


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Re: DDE v2 - Demo Level [Re: MichaelGale] #58962
11/21/05 11:05
11/21/05 11:05
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
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i would say a tutorial level that goes through all the various features that DDE v2 can do but thats just me


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: DDE v2 - Demo Level [Re: Silent_Assassin] #58963
11/21/05 19:00
11/21/05 19:00
Joined: Aug 2005
Posts: 1,230
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MichaelGale Offline OP
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MichaelGale  Offline OP
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One option, but I can make a combination of both, a tutorial with big atmosphere, what do you think about this?


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