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Mdl + Hmp physics #60290
12/07/05 18:21
12/07/05 18:21
Joined: Dec 2005
Posts: 17
Denmark
C
ChristianEilsoe Offline OP
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ChristianEilsoe  Offline OP
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Joined: Dec 2005
Posts: 17
Denmark
Checked the manual and searched here, and all I could find was, that a physics object automatically takes account of terrains.

My ball drops right through :-/

Re: Mdl + Hmp physics [Re: ChristianEilsoe] #60291
12/07/05 18:53
12/07/05 18:53
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
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fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
If you aren't using 6.31.4, go to the download page and get it.

The latest versions should have that fixed.

Re: Mdl + Hmp physics [Re: fastlane69] #60292
12/07/05 18:56
12/07/05 18:56
Joined: Dec 2005
Posts: 17
Denmark
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ChristianEilsoe Offline OP
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ChristianEilsoe  Offline OP
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Denmark
nice, will do.

I made it bounce off he hmp ONCE.. then it threw a fit and went through again.

Re: Mdl + Hmp physics [Re: ChristianEilsoe] #60293
12/09/05 02:22
12/09/05 02:22
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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I am not sure if it is an issue with version 6.31.4 but when using HMPs I'd recommend setting PH_ITERATIONS to a value >0 to use the iterative physics solver which is more forgiving to contacts in dense environments. It might also help to set TERRAIN_CHUNK to a larger value.

Re: Mdl + Hmp physics [Re: Marco_Grubert] #60294
12/09/05 08:56
12/09/05 08:56
Joined: Dec 2005
Posts: 17
Denmark
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ChristianEilsoe Offline OP
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ChristianEilsoe  Offline OP
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well it works fine when I use a small terrain, it only freaks out when I use the terrain in it's actual size

Re: Mdl + Hmp physics [Re: ChristianEilsoe] #60295
01/08/06 14:08
01/08/06 14:08
Joined: Sep 2005
Posts: 139
destruktor Offline
Member
destruktor  Offline
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Joined: Sep 2005
Posts: 139
it fells through my terrain too:(

Code:

function test_physik()
{
ph_setgravity (vector(0,0,-386));
phent_settype ( erstellt, PH_RIGID, PH_POLY );
phent_setmass ( erstellt, 10, PH_POLY);
}



Last edited by destruktor; 01/08/06 14:09.
Re: Mdl + Hmp physics [Re: destruktor] #60296
01/12/06 09:29
01/12/06 09:29
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Germany
Whatīs your Version?

6.11, 6.20.2, 6.22, 6.31.4, 6.4...?

Look at WED -> Help -> About WED


no science involved
Re: Mdl + Hmp physics [Re: fogman] #60297
01/13/06 15:15
01/13/06 15:15
Joined: Sep 2005
Posts: 139
destruktor Offline
Member
destruktor  Offline
Member

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Posts: 139
looking at the profil is every time helpfull too^^
like you see it's 6.31 but i tried 6.4 beta too

mfg destruktor

edit: I'm sorry too

Last edited by destruktor; 01/14/06 10:38.
Re: Mdl + Hmp physics [Re: destruktor] #60298
01/13/06 15:42
01/13/06 15:42
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Germany
I didnīt mean you, destruktor, sorry.
I mean ChristianEilsoe.


no science involved
Re: Mdl + Hmp physics [Re: destruktor] #60299
01/13/06 21:32
01/13/06 21:32
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Marco_Grubert  Offline
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Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

it fells through my terrain too:(



This could happen if you have a highly tesselated terrain and/or object. A quick solution is to set the object to PH_BOX/PH_SPHERE instead which generates less contacts and avoids contact misses.
Ideally your object should not be larger than 2x2 vertices of your terrain. So if terrain face size is 10x10 then your object should be smaller than 20x20.

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