Ok so presuming I am using balls as players, key input effects the forces applied to the players own ball, and I want 6 people playing at any one time....
What would be the best way to aproach this? I have no GS knowledge of multiplay, although I understand the process.
I presume that each player would send their position, speed, torque what ever to the server, which would update its version of the game, and the other players would draw from this, and update this as well?
So would the physics on the local machine have to be updated... lol im confused about the order of updates, what gets sent to whom and why! lol...
Im sorry such a noobish bunch of questions, my experience prior has been working with engines with physics synch options and not much else. Thanks for the help guys
