Hi, I have some questions regarding shaders , I hope somebody could answer them.
The questions are:
1) Where can I find information about the vertexShaderConstant array
for example, in the sentence vertexShaderConstant[0]=<matWorldViewProj> is matWorldViewProj always asigned to vertexShaderConstant[0]? , what about vertexShaderConstant[3] ..[4],[5], [6]......?.
2) Can I use rendermonkey fx's exports in 3dgame studio directly?
3) Why the documentation of conitec update622 recomends to read Directx 8.1 documentation if 3dgamestudio recomends to use directx9c?
Thanks in advance
HTwarrior