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Free Shader #61461
12/31/05 23:38
12/31/05 23:38
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
At the request of some users I have included a fix for the specular shader seen in my Shader Collection.
It is a standalone level with the fake specular envmap applied to cbabe with opensource code.
I hope you enjoy,

Matt Coles


The link is here Spec Model

Re: Free Shader [Re: Matt_Coles] #61462
01/01/06 01:23
01/01/06 01:23
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
Thanks Matt,
i can this shader good use
thx

Nicolas B

Re: Free Shader [Re: Nicolas_B] #61463
01/01/06 01:25
01/01/06 01:25
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
a nice shader...
maybe iŽll find a use for it

- HdZ

Re: Free Shader [Re: Tempelbauer] #61464
01/01/06 18:21
01/01/06 18:21
Joined: Dec 2003
Posts: 266
Celle
task1 Offline
Member
task1  Offline
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Joined: Dec 2003
Posts: 266
Celle
thanx man youŽre so nice!;)could good use it!


visit my pages: www.xiron.de ICQ: 335016379 Messenger: lalimited@hotmail.com
Re: Free Shader [Re: task1] #61465
01/02/06 00:30
01/02/06 00:30
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
Thanks for the comments, this is just a little fill in before Shader Collection 2. Fixing the old collections probs. Does the shader run fine on your systems? Any input?

Thanks,

Matt Coles

NormalMap with Fog! [Re: Matt_Coles] #61466
01/03/06 21:27
01/03/06 21:27
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
Here is the code for normal mapping with shader 2.0 / 7 Lights and Fog after another request.
NormalMapping And Fog!


Enjoy,

Matt Coles

Re: NormalMap with Fog! [Re: Matt_Coles] #61467
01/06/06 04:04
01/06/06 04:04
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
soz to triple post, but post time expired and I forgot the code for the dynamic light needed for normal mapping:

var light_dist=1700; //this is how far away form a light it will be visible.
action light_pos_object
{
wait(5);
my.invisible=on;
my.passable=on;


my.lightrange=50; //could be set also to a skill


my.red=my.skill1; //just put in the r,g,b values
my.green=my.skill2;
my.blue=my.skill3;

my.cast=on; //casts a shadow when on

}



Matt

Re: NormalMap with Fog! [Re: Matt_Coles] #61468
01/08/06 16:26
01/08/06 16:26
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
I just wan't to mention, that the code and the envmap bitmap of the specular shader was taken from one of my projects. You can use it and do whatever you want.
I don't know who has include it in the shader collection 1.0, but i would be happy to see it in use.

If you want to see it in an application: Download


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: NormalMap with Fog! [Re: ChrisB] #61469
01/09/06 07:40
01/09/06 07:40
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
Yes that is right, Shader Collection is a collection of codes posted by experts for free to use on the Shaders Forum, the credits for all the original authors I could find are in the shader collection zip on acknex unlimited. I should really put the credits in the fix zip files too Sorry ChrisB.
The idea of shader collection is to show the new 3d gamestudio users how to apply shaders to their projects , I had requests to do this and I was only learning at the time too.
Shader Collection 2 will feature all new shaders such as realtime displacement, projected shadows, fresnel water and more. For now enjoy the fixes and don't kill yourselves waiting for Shader Collection 2

Matt Coles

Re: NormalMap with Fog! [Re: Matt_Coles] #61470
01/09/06 07:51
01/09/06 07:51
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
update: fixed the zip update shader files with credits

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