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Re: Frustum culling in A6
[Re: Matt_Aufderheide]
#61764
01/19/06 12:28
01/19/06 12:28
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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William, exactly what I'm saying!  Only in my case its a MDL-terrain instead of a road but that doesn't really matter does it  @Matt: Could you explain why this won't be an issue anymore with Octree? I mean, see, I'm always learning thus I'd like to know what Octree actually handles differently here 
Last edited by The Matrix; 01/19/06 12:29.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Frustum culling in A6
[Re: jcl]
#61767
01/20/06 17:53
01/20/06 17:53
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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OK, here is what i mean, correct me if I'm wrong... When octree is implemented you will be able to import any mesh into WED, and make it "world geometry" right? then wouldnt it be clipped in the way terrains and blocks are now clipped, instead of how models are?
The question is not about rendering errors, but how to avoid this clipping of models when their orgin is beyond the far clip plane, but not the whole model, now they just dissappear. I know "models" will always be handled this way, but with Octree you can import your mesh into WED.. wouldnt it then be handled as blocks are now?
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Re: Frustum culling in A6
[Re: Matt_Aufderheide]
#61768
01/20/06 21:26
01/20/06 21:26
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
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Posts: 3,208
Germany
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Hey, could you show a screenshot of your grassmodell and when it gets wrongly clipped? I'd really like to see such a "problematic" situation!  And hey, maybe we can help.
Perhaps this post will get me points for originality at least.
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Re: Frustum culling in A6
[Re: Matt_Aufderheide]
#61769
01/21/06 02:56
01/21/06 02:56
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
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Alberta, Canada
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Quote:
The question is not about rendering errors, but how to avoid this clipping of models when their orgin is beyond the far clip plane, but not the whole model, now they just dissappear.
That's basically all I was wondering. Is there anyway to avoid the current clipping method that's implemented or not? I really don't know if this is just the usual way to render the scene; perhaps it is, and i'll have to split some models to keep origins intact.
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Re: Frustum culling in A6
[Re: William]
#61770
01/22/06 13:34
01/22/06 13:34
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
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Posts: 1,017
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I'd also like to know whether this could be possible in any way right now... This is seriously needed o_O @Error014: I'd show you screens if you really wanted to but I don't think it's necessary. Simply imagine there's one huge grass model covering the ground instead of many grass "bushes" - you'll have problems with clipping because as the camera moves away from the models origin, the entire model will be clipped as soon as the origin is out of the clip range. See what I mean? Whatsoever if you are really interested in screens I can put some up, too 
Last edited by The Matrix; 01/22/06 13:34.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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