Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Quad, Ayumi, AndrewAMD), 1,092 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 3 1 2 3
Snap the Pac 3D #61914
01/14/06 22:29
01/14/06 22:29
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Hi @ all !

Now here is the first screenshot about our project "Snap the Pac 3D".
This is a pacman-clone with many enemis like, ghosts, mummys, zombies and more.
You can see the first level from Snap the Pac 3D and a small InGame Video.

This is the second game from Snap the Pac and we work in slow motion, because the time is not our friend, but we work so long to finesh`d the game.

The video is not with sound or sfx, because the Fraps and my Soundcart doesn`t play together. I don`t now why...

Have fun !

Buy the way...the fist Snap the Pac was a 2D game and this is freeware.
Look at playsmallgames homepage.


Snap the Pac 3D Movie

Regards
Blitzblaster1

Last edited by Blitzblaster1; 01/14/06 22:53.

Casual Games: www.playsmallgames.de
Re: Snap the Pac 3D [Re: Blitzblaster1] #61915
01/14/06 22:43
01/14/06 22:43
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

finally somone had the idea to make a pacman clone

could be fun to play if you have interesting enemies, weapons and some traps.

only thing you should reconcider is the main character. make him cuter, meaner or whatever...just make him a character. the original pacman (because of its limitations) had this wide and big mouth snapping for those bubbles.
try to find something similar to this thats entertaining

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Snap the Pac 3D [Re: Blattsalat] #61916
01/14/06 22:56
01/14/06 22:56
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Hi Blattsalat !

The character is final, but weapons comes. I swear !


Casual Games: www.playsmallgames.de
Re: Snap the Pac 3D [Re: Blitzblaster1] #61917
01/14/06 23:46
01/14/06 23:46
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
i like the idea of the cap and shoes.
maybe add some nice cape or some nice black sun glasses (would fit his large nose ... at least i hope its a nose )

maybe some wobble effect while walking would be nice.
just something to make it more alive

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Snap the Pac 3D [Re: Blattsalat] #61918
01/15/06 02:53
01/15/06 02:53
Joined: Nov 2003
Posts: 677
There
Julius Offline
Developer
Julius  Offline
Developer

Joined: Nov 2003
Posts: 677
There
yeh blattsalat's right, it looks like he'd be much more natural walking with a waddle :P

i dont like the look of the sphere's that he collects. they look sorta like they're trying to be something, but they aren't anything. ya kno wot i mean? maybe coins instead? or maybe ignore me coz i dont explain stuff properly

game looks good! i think enemies should move around more, but the graphics are quite good. it looks like quite a bit of fun.

julius


flabadabadab.
Re: Snap the Pac 3D [Re: Julius] #61919
01/16/06 08:19
01/16/06 08:19
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Sehr nett, wie ich sehe habt ihr meinen Rat zur aenderung der Steuerung umgesetzt.
Ist sicher wesentlich angenehmer zu spielen, es sieht zumindest so aus?

Bei diesen "Sprite-Feuerwerken" dachte ich mir, dass ihr vll. ein paar weniger Partikel braucht, wenn ihr animierte Sprites verwendet, die hab' ich auch gerade wiederentdeckt, damit laesst sich schonmal was nettes anfangen... O:-)

Ja ansonsten muesste ich mir erstmal noch das alte Video aus Vergleichsgruenden ansehen.

Was ihr jetzt noch tun koenntet, dass die bewegungsrichtung _nicht_ von der Ausrichtung des Pacmans abhaengt sondern absolut ist (der andere Vektor im Move-Befehl) und ihr den Pacman sich auf seine neue Bewegungsrichtung rotieren lasst (innerhalb einer halben sec. z.B.).

So haben sie es z.B. in Neverwinter Nights gemacht, der Charakter laeuft bereits in die richtige Richtung, das Modell selbst dreht sich aber erst noch darauf zu (mit laufanimation), was sehr viel dynamischer aussieht.

Wollte ich in Dragonrise auch schon machen, gab aber leider groessere komplikationen im Bewegungssystem...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Snap the Pac 3D [Re: ShoreVietam] #61920
01/16/06 18:46
01/16/06 18:46
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
@ ShoreVietam: Also die Bewegung sowie der 1. Level ist final, da wird nichts mehr geändert. Irgendwann wollen wir auch mal weiter kommen. Einige Änderungen habe wir schon hinter uns. Und nun haben wir beschlossen es gut sein zu lassen.

Dein Tip mit der Drehung des Pac`s haben wir kurz mal drinne gehabt, aber wieder so geändert wie es jetzt ist.


Casual Games: www.playsmallgames.de
Re: Snap the Pac 3D [Re: Blitzblaster1] #61921
01/16/06 21:30
01/16/06 21:30
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Ah na dann, supi.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Snap the Pac 3D [Re: Blitzblaster1] #61922
01/17/06 07:46
01/17/06 07:46
Joined: Dec 2004
Posts: 1,509
München
anarchie2199 Offline
Serious User
anarchie2199  Offline
Serious User

Joined: Dec 2004
Posts: 1,509
München
Looks nice.

I hope you'll post more screenshots soon.

MFG,
Punker.


aktuelle Projekte: Medizinstudium
Re: Snap the Pac 3D [Re: anarchie2199] #61923
01/23/06 18:07
01/23/06 18:07
Joined: Aug 2003
Posts: 134
Saarland-Deutschland
Jog Offline
Member
Jog  Offline
Member

Joined: Aug 2003
Posts: 134
Saarland-Deutschland
Hallo alle zusammen.

Hier ein screenshot Snap the Pac 3D Level2.


PS.Bin der Coder.


Wenn Katzen Pferde w�hren, k�nnten wir die B�ume Hochreiten.
*"Saarl�nder es kann nur einen geben"*
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1