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Does A6 suport GUI rendering #61952
01/15/06 08:51
01/15/06 08:51
Joined: Jan 2006
Posts: 14
D
dekuie Offline OP
Newbie
dekuie  Offline OP
Newbie
D

Joined: Jan 2006
Posts: 14
for my game i of course want to build a user interface that lays over the screen like in any game. there are plenty of GUI API systems out there (DX9 has a architecture, as well and Crazyeddie) i want to know if a gui system is built into A6 or if one has to be plugged in through the C++ API?

if so where exactly can i find information on this subject?

Re: Does A6 suport GUI rendering [Re: dekuie] #61953
01/15/06 18:46
01/15/06 18:46
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Hello,
you should inform yourself about the "panels".
That should fit your needs.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: Does A6 suport GUI rendering [Re: old_bill] #61954
01/15/06 19:33
01/15/06 19:33
Joined: Jan 2006
Posts: 14
D
dekuie Offline OP
Newbie
dekuie  Offline OP
Newbie
D

Joined: Jan 2006
Posts: 14
thanks bill i'll do so ^^

Re: Does A6 suport GUI rendering [Re: dekuie] #61955
01/15/06 20:13
01/15/06 20:13
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I use GUIGenie http://www.guigenie.cjb.net/ for prototyping my interfaces. It is meant for JAVA, but it serves for me as image generation for my prototype GUIs. You can design your interface and later on you slice out each part of the GUI, each button (when highlighted, pressed, etc. also) and the whole form as well.

Here is a shot during runtime where I use my own debug panel especially meant for graphics (the two numbers and the string above in acknex font arent a part of the GUI, they are just for debugging, though):


With a bit scripting you can achieve everything: radiobuttons, buttons, dropdownlists, sliders, checkboxes, multiselection... everything you can see in the screenshot works well. Its automated and the whole panelstructure resizes with resolution changes.. the new filter flag for panels is SO NICE! Maybe I should post GUIGenie in the starving developers list, hehe

sorry for spamming :-)


Moderated by  HeelX, Spirit 

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